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@Aquanim
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@Aquanim
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In my mind, the change is purely visual. 10m/sec available, and 10 builders contributing, each still builds at 1m/s. Just stop the nanobeams/particles, building animation, and draw a no metal icon on a portion of the builders.
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In my mind, the change is purely visual. 10m/sec available, and 10 builders contributing, each still builds at 1m/s. Just stop the nanobeams/particles, building animation, and draw a no metal icon on a portion of the builders.
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3 |
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3 |
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4 |
I do understand the concern about units appearing to stop functioning. I'd argue that this is more true to the reality of low metal than appearing to still function.
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I do understand the concern about units appearing to stop functioning. I'd argue that this is more true to the reality of low metal than appearing to still function.
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5 |
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5 |
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6 |
For
that
matter,
now
that
I
think
about
it,
when
I
am
building
something
frontline
and
it
isn't
getting
enough
metal.
.
.
I
usually
notice
by
stopping
at
watching
it
for
a
few
moments
(
the
ETA
text
is
small)
,
or
thinking
"hey
that
should
have
been
done
by
now".
|
6 |
For
that
matter,
now
that
I
think
about
it,
when
I
am
building
something
frontline
and
it
isn't
getting
enough
metal.
.
.
I
usually
notice
by
stopping
and
watching
it
for
a
few
moments
(
the
ETA
text
is
small)
,
or
thinking
"hey
that
should
have
been
done
by
now".
|
7 |
\n
|
7 |
\n
|
8 |
Alternately, If stopping the building animation/particles is too jarring, we could just use the icon by itself.
|
8 |
Alternately, If stopping the building animation/particles is too jarring, we could just use the icon by itself.
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