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Random Thought: Builders beyond available metal should turn off

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Date Editor Before After
6/11/2024 4:54:09 AMUSrankKerr before revert after revert
Before After
1 @Aquanim 1 @Aquanim
2 In my mind, the change is purely visual. 10m/sec available, and 10 builders contributing, each still builds at 1m/s. Just stop the nanobeams/particles, building animation, and draw a no metal icon on a portion of the builders. 2 In my mind, the change is purely visual. 10m/sec available, and 10 builders contributing, each still builds at 1m/s. Just stop the nanobeams/particles, building animation, and draw a no metal icon on a portion of the builders.
3 \n 3 \n
4 I do understand the concern about units appearing to stop functioning. I'd argue that this is more true to the reality of low metal than appearing to still function. 4 I do understand the concern about units appearing to stop functioning. I'd argue that this is more true to the reality of low metal than appearing to still function.
5 \n 5 \n
6 For that matter, now that I think about it, when I am building something frontline and it isn't getting enough metal. . . I usually notice by stopping at watching it for a few moments ( the ETA text is small) , or thinking "hey that should have been done by now". 6 For that matter, now that I think about it, when I am building something frontline and it isn't getting enough metal. . . I usually notice by stopping and watching it for a few moments ( the ETA text is small) , or thinking "hey that should have been done by now".
7 \n 7 \n
8 Alternately, If stopping the building animation/particles is too jarring, we could just use the icon by itself. 8 Alternately, If stopping the building animation/particles is too jarring, we could just use the icon by itself.