1 |
Inherintly
it
is
impossible
to
impose
an
even
higher
margin
to
"win".
But
you
also
don't
win
a
zk
game
off
the
first
engagement
either.
There
are
plenty
of
tools
that
can
generate
insane
value
if
used
correctly,
though
the
margin
for
error
get
slimmer
as
you
go
higher
in
elo.
In
Lobpot
you
could
practically
do
anything
you
want
if
you
play
it
right,
and
get
a
pretty
high
winrate
until
your
elo
adjusts.
|
1 |
Inherintly
it
is
impossible
to
impose
an
even
higher
margin
to
"win".
But
you
also
don't
win
a
zk
game
off
the
first
engagement
either.
There
are
plenty
of
tools
that
can
generate
insane
value
if
used
correctly,
though
the
margin
for
error
get
slimmer
as
you
go
higher
in
elo.
|
|
|
2 |
In Lobpot you could practically do anything you want if you play it right, and get a pretty high winrate until your elo adjusts.
|
2 |
(examples include: cloaked puppies, singurush, land scylla, revspam, oops all minotaur, oops all cyclops, cloaked lances etc.)
|
3 |
(examples include: cloaked puppies, singurush, land scylla, revspam, oops all minotaur, oops all cyclops, cloaked lances etc.)
|
3 |
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|
4 |
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|
4 |
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|
5 |
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|
5 |
The only real way to achieve the need to gain a massive advantage (before the game concludes naturally) is if the teams had asymetric goals, aswell as income/ability to make units etc. Planet wars had unique objectives and a time limit for attackers to win (reading from wiki), which is akin to that.
|
6 |
The only real way to achieve the need to gain a massive advantage (before the game concludes naturally) is if the teams had asymetric goals, aswell as income/ability to make units etc. Planet wars had unique objectives and a time limit for attackers to win (reading from wiki), which is akin to that.
|