1 |
The decrease in brawler damage and hp was accompanied by a huge increase in range. It can comfortably sit outside the range of Gauss, and I think stinger. With bad radar wobble, aa tends to not hit them.
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1 |
The decrease in brawler damage and hp was accompanied by a huge increase in range. It can comfortably sit outside the range of Gauss, and I think stinger. With bad radar wobble, aa tends to not hit them.
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2 |
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2 |
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3 |
They do enough dps to be a problem, particularly for skirmishers.
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3 |
They do enough dps to be a problem, particularly for skirmishers.
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4 |
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4 |
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5 |
All other gunships are able to be shot by non aa ground units while fighting, but Mr Nimbus requires AA cover.
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5 |
All other gunships are able to be shot by non aa ground units while fighting, but Mr Nimbus requires AA cover.
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6 |
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6 |
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7 |
When you consider "coulda had a krow" after a few, they aren't usually worth it.
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7 |
When you consider "coulda had a krow" after a few, they aren't usually worth it.
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8 |
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8 |
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9 |
Sometimes
I
like
to
make
a
little
air
just
to
force
my
enemy
to
make
AA,
and
one
nimbus
is
annoying
and
continuously
tell
your
opponent
to
make
aa.
|
9 |
Sometimes
I
like
to
make
a
little
air
just
to
force
my
enemy
to
make
AA,
and
one
nimbus
is
annoying
and
continuously
tells
your
opponent
to
make
aa.
|
10 |
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10 |
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|
11 |
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|
11 |
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12 |
It's also just kinda a leftover from the merge to 1faction, there the arm and core gunship factories merged, and the new combined gunship fac just got all the units from the two old ones. The revenant was basically unchanged, and the brawler became a wierd skirmisher.
|
12 |
It's also just kinda a leftover from the merge to 1faction, there the arm and core gunship factories merged, and the new combined gunship fac just got all the units from the two old ones. The revenant was basically unchanged, and the brawler became a wierd skirmisher.
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