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Additionnal Behavior Ideas

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Date Editor Before After
6/26/2024 3:27:29 PMFRrankWyvern before revert after revert
Before After
1 I recently played a lot, and i have noticed 2 major problems considering the way im playing. I personnaly thought i could share some ideas in case some people would play like how i do: 1 I recently played a lot, and i have noticed 2 major problems considering the way im playing. I personnaly thought i could share some ideas in case some people would play like how i do:
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3 Factory Production limit: I noticed a gamerule which is limiting the amount of units i can own at time. Default is 10000 if im not wrong. But I haven't seen any option which allow factory to build a Maximum amount of unit at time. So the idea was to add a HUD icon in the Unit production HUD of any factory, similar from the silo missile production limit, but for unit. So, when you are looping+patrolling some factories, it will prevent you to have a little too much units wantering and patrolling, without the need to remove the whole production line "blueprint" 3 Factory Production limit: I noticed a gamerule which is limiting the amount of units i can own at time. Default is 10000 if im not wrong. But I haven't seen any option which allow factory to build a Maximum amount of unit at time. So the idea was to add a HUD icon in the Unit production HUD of any factory, similar from the silo missile production limit, but for unit. So, when you are looping+patrolling some factories, it will prevent you to have a little too much units wantering and patrolling, without the need to remove the whole production line "blueprint"
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5 Factory production pause: Excepted if im blind, i haven't seen a single button allowing the factory to pause the production. The lone what i have found is removing the lone queue. Which can be pretty boring if you have done a certain order of unit production with loop enabled. Get several factories and you have to do to all of them if you are wishing to pause several factories. 5 Factory production pause: Excepted if im blind, i haven't seen a single button allowing the factory to pause the production. The lone what i have found is removing the lone queue. Which can be pretty boring if you have done a certain order of unit production with loop enabled. Get several factories and you have to do to all of them if you are wishing to pause several factories.
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7 Builder/caretaker Behavior patrol priority: When i am creating a retreat area for reparing my units, i am forced to put it far away from my factories. Why ? Because where i put caretaker ! Caretakers are prioritizing the production from the repairs which is a problem. if the caretaker group made for repairs is too close from a factory, they will focus the production. I wanted to know if adding an Unit behavior option which would allow the builder unit in patrol mode to focus repairs, or productions. 7 Builder/caretaker Behavior patrol priority: When i am creating a retreat area for reparing my units, i am forced to put it far away from my factories. Why ? Because where i put caretaker ! Caretakers are prioritizing the production from the repairs which is a problem. if the caretaker group made for repairs is too close from a factory, they will focus the production. I wanted to know if adding an Unit behavior option which would allow the builder unit in patrol mode to focus repairs, or productions.
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9 EDIT
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11 Production Time Delay: Adding a small timer which will allow the factory to not build to fast, and lowering the metal consumption in second. The faster the prodiuced unit is, the lower the time will be needed for a factory to build, so the metal consumption can sometimes be too exceessive if im doing mostly small units
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