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Game mode random gun

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Date Editor Before After
6/29/2024 10:31:29 AMAUrankSmokeDragon before revert after revert
Before After
1 well the good news is i dont think we need white lists so long as we target values above 1 tested no more crashes 1 well the good news is i dont think we need white lists so long as we target values above 1 tested no more crashes
2 \n
3 what about this?
4 \n
5 [spoiler]
6 {{{
7 local function normalrandom()
8 local u1 = math.random()
9 local u2 = math.random()
10 local z = math.sqrt(-2 * math.log(u1)) * math.cos(2 * math.pi * u2)
11 return z
12 end
13 local function grp(minp, maxp)
14 local mid = (minp + maxp) / 2
15 local range = maxp - minp
16 local z = normalrandom()
17 local perc = mid + (z * (range / 4))
18 perc = math.max(minp, math.min(maxp, perc))
19 return perc / 100
20 end
21 for name, ud in pairs(UnitDefs) do
22 if ud.weapondefs then
23 for _, wd in pairs(ud.weapondefs) do
24 for key, value in pairs(wd) do
25 if type(value) == "number" and value > 1 then
26 local minp = 25
27 local maxp = 400
28 local rp = grp(minp, maxp)
29 wd[key] = math.floor(value * rp)
30 end
31 end
32 end
33 end
34 end
35 \n
36 }}}
37 [/spoiler]