1 |
I think that Newton ramps are a lot closer to being an "intended mechanic" than Revenant spires. Other means of making units shoot beyond their intended range have been nerfed in the past (if memory serves, this happened to at least Gauss and Duck). I don't personally have a strong opinion on Revenant spire because I haven't really been impressed by it in the games where I have seen it, and for that matter I haven't seen it very often.
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1 |
I think that Newton ramps are a lot closer to being an "intended mechanic" than Revenant spires. Other means of making units shoot beyond their intended range have been nerfed in the past (if memory serves, this happened to at least Gauss and Duck). I don't personally have a strong opinion on Revenant spire because I haven't really been impressed by it in the games where I have seen it, and for that matter I haven't seen it very often.
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2 |
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2 |
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3 |
I
expect
there
are
plenty
of
weird
"exploits"
that
aren't
actually
good
but
are
possible
in
ZK
and
I'm
not
sure
that
hunting
for
them
all
is
a
good
use
of
dev
time.
But
seeing
a
few
games
in
which
Revenant
spire
was
impactful
and
important
could
change
my
opinion
on
this
particular
case.
|
3 |
I
expect
there
are
plenty
of
weird
"exploits"
that
aren't
actually
good
but
are
possible
in
ZK
and
I'm
not
sure
that
hunting
for
them
all
is
a
good
use
of
dev
time.
But
seeing
a
few
games
in
which
Revenant
spire
was
impactful
and
important
could
shift
my
opinion
on
this
particular
case.
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4 |
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4 |
\n
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5 |
(Sight unseen, my feeling as to appropriate counterplay against a Revenant spire is "just make Artemis". I feel like Artemis is at worst a reasonable investment in any large game, which are the only kind of games I expect Revenant spire is at all viable in.)
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5 |
(Sight unseen, my feeling as to appropriate counterplay against a Revenant spire is "just make Artemis". I feel like Artemis is at worst a reasonable investment in any large game, which are the only kind of games I expect Revenant spire is at all viable in.)
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