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Game mode Unit Level Ups

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Date Editor Before After
7/16/2024 10:43:57 AMFRrankWyvern before revert after revert
7/16/2024 10:43:18 AMFRrankWyvern before revert after revert
Before After
1 Considering the fact that mod is featured, but only "maintained" for making it only fuctionnal, i have decided to put a list of issues here, and hoping the creator will maybe try to solve them: 1 Considering the fact that mod is featured, but only "maintained" for making it only fuctionnal, i have decided to put a list of issues here, and hoping the creator will maybe try to solve them:
2 \n 2 \n
3 \n 3 \n
4 1) Pyro: Picking the 2 upgrades which increase the rate of fire can make the game crashing when the firerate became too high. 4 1) Pyro: Picking the 2 upgrades which increase the rate of fire can make the game crashing when the firerate became too high.
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6 2) All fire features makes the game very unstable, laggy, and boring for the gameplay. If you do packed bases, and a burning unit spread its fire, depen ding the projectile, it can create insane lags (tons of exploding large AOE fire) and in the best of cases, destroy your base without crashing your game 6 2) All fire features makes the game very unstable, laggy, and boring for the gameplay. If you do packed bases, and a burning unit spread its fire, depen ding the projectile, it can create insane lags (tons of exploding large AOE fire) and in the best of cases, destroy your base without crashing your game
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8 3) Scylla: Most of time the Secondary weapon (Disco rave party projectiles mostly) are hitting the sylla itself. When the scylla is falling on the Firebomb projectile, that unit is doomed to die from suicide with everything around it 8 3) Scylla: Most of time the Secondary weapon (Disco rave party projectiles mostly) are hitting the sylla itself. When the scylla is falling on the Firebomb projectile, that unit is doomed to die from suicide with everything around it
9 \n 9 \n
10 4) Turrets which require a minimum grid power: The secondary weapons won by leveling are still working on the turret even during a power shortage. Only the primary Main weapon can't shoot. Its working normally when the firemode is set to "Hold fire" by the way 10 4) Turrets which require a minimum grid power: The secondary weapons won by leveling are still working on the turret even during a power shortage. Only the primary Main weapon can't shoot. Its working normally when the firemode is set to "Hold fire" by the way
11 \n 11 \n
12 5) Licko and Odin: These Ships have a 1 ammo storage. if they are using their secondary fire, its emptying their ammo hold. Usually they aren't leaving the area around the airpad since once they are reloaded, they are shooting a long ranged super ammo such as Disco rave party projectiles 12 5) Licko and Odin: These Ships have a 1 ammo storage. if they are using their secondary fire, its emptying their ammo hold. Usually they aren't leaving the area around the airpad since once they are reloaded, they are shooting a long ranged super ammo such as Disco rave party projectiles
13 \n 13 \n
14 6) The bottom right upgrade from the skill tree isn't working. We can't buy it for any reason, but bots are able to. 14 6) The bottom right upgrade from the skill tree isn't working. We can't buy it for any reason, but bots are able to.
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16 7) Tremor: Buying full speed upgrade with ammo splitting upgrade makes the tremor insanely laggy and devastating, a single one has the possibility to erase a base in no time. For a low cost unit thats not very balanced, but most of that, laggy. Im suggesting to put a minimum time between shot splicing. Take in consideration it also works with the scylla and NUKES. Splicin nukes can be extremly powerful as risky if an anemy unit is near your base, the nuke can splice multiple times to get that said target. 16 7) Tremor: Buying full speed upgrade with ammo splitting upgrade makes the tremor insanely laggy and devastating, a single one has the possibility to erase a base in no time. For a low cost unit thats not very balanced, but most of that, laggy. Im suggesting to put a minimum time between shot splicing. Take in consideration it also works with the scylla and NUKES. Splicin nukes can be extremly powerful as risky if an anemy unit is near your base, the nuke can splice multiple times to get that said target.
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18 8) Drones: Most of drones are useless. For builders, probably all drones excepted the welder, are useless. They arent attacking Nor repairing Nor building. Also they are constantly pushing the unit that has summoned them. We can't leave an unit more than 5 minutes without finding it away from where you have left it. The fact that drones are constantly pushing the summoner is a problem. making all units which require to stand still to shot, not able to shot anymore. Also, theres an upghrade conbinason which makes all drones invincible, Making the only way to kill them is to expel them out of the map or crashing into a wall. Also, most of time, drones are spawning out of their respective terrain (Seawolves on ground, or ground units underwater). These drones features need to be redone and less a pain to fight WITH and AGAINST 18 8) Drones: Most of drones are useless. For builders, probably all drones excepted the welder, are useless. They arent attacking Nor repairing Nor building. Also they are constantly pushing the unit that has summoned them. We can't leave an unit more than 5 minutes without finding it away from where you have left it. The fact that drones are constantly pushing the summoner is a problem. making all units which require to stand still to shot, not able to shot anymore. Also, theres an upghrade conbinason which makes all drones invincible, Making the only way to kill them is to expel them out of the map or crashing into a wall. Also, most of time, drones are spawning out of their respective terrain (Seawolves on ground, or ground units underwater). These drones features need to be redone and less a pain to fight WITH and AGAINST
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20 9) Another problem with Drones: It happens when a drone got captured, 1 out of 2 batch of summoned drones are spawning captured/corrupted. Usually leading to endless drone fight as long the unit that has captured 1 drone isn't dead 20 9) Another problem with Drones: It happens when a drone got captured, 1 out of 2 batch of summoned drones are spawning captured/corrupted. Usually leading to endless drone fight as long the unit that has captured 1 drone isn't dead
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22 10) At extremly rare case it happened to see Duck drones be summoned all around the map from nowhere. Really, the 4 corners. Inside and outside my base. It happened twice to me, and both times it was Ducks drones 22 10) At extremly rare case it happened to see Duck drones be summoned all around the map from nowhere. Really, the 4 corners. Inside and outside my base. It happened twice to me, and both times it was Ducks drones
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25 11) Commander drones: AI is able to give perks to their Summoned drones, while Human players can't, since a drone can't be selected 25 11) Commander drones: AI is able to give perks to their Summoned drones, while Human players can't, since a drone can't be selected
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27 12) I saw multiple times some units be able to catapult away some units. It was so fast that i couldn't notice what is causing it, i guess its a beam, But its hard to notice since the few time i tried to approch the unit, its ejecting mine out of the map, or smashing it into a mountain. I guess its the Disruptor beam. Its pushforce should maybe be reduced a bit 27 12) I saw multiple times some units be able to catapult away some units. It was so fast that i couldn't notice what is causing it, i guess its a beam, But its hard to notice since the few time i tried to approch the unit, its ejecting mine out of the map, or smashing it into a mountain. I guess its the Disruptor beam. Its pushforce should maybe be reduced a bit
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29 13) Perked shields: These perked shield are counted as an unit and are displayed in the radar. Any kind of shield does. even the ones on projectiles, i aslo don't understand the goal of shielding projectiles excepted giving a spam of attack notification on them. Also, most of time, giving shilds to drones is emptying the shild reserve of around units. maybe the shield transfert isn't working properly. 29 13) Perked shields: These perked shield are counted as an unit and are displayed in the radar. Any kind of shield does. even the ones on projectiles, i aslo don't understand the goal of shielding projectiles excepted giving a spam of attack notification on them. Also, most of time, giving shilds to drones is emptying the shild reserve of around units. maybe the shield transfert isn't working properly.
30 \n 30 \n
31 14) aielite=1: I have tested this mod once and got annoyed pretty fast, so i spectated a bot fight with it (3 normal + 3 Hard + Brutal + 3 Bleeding on Edge + 3 Legacy, on a FFA) 31 14) aielite=1: I have tested this mod once and got annoyed pretty fast, so i spectated a bot fight with it (3 normal + 3 Hard + Brutal + 3 Bleeding on Edge + 3 Legacy, on a FFA)
32 The setting was supposed to be "a challenge" but its a mine of problems: 32 The setting was supposed to be "a challenge" but its a mine of problems:
33 - AI are able to create units with a %chances to have a level boost (up to 30 levels boost). its applied to absolutly ALL kind of units, even to shield perks (leading an unit to have 2 grade icons above its head, 1 for the unit and one for the shield) 33 - AI are able to create units with a %chances to have a level boost (up to 30 levels boost). its applied to absolutly ALL kind of units, even to shield perks (leading an unit to have 2 grade icons above its head, 1 for the unit and one for the shield)
34 - In the simulation, i have seen "AI Normal 2" starting the match bu building a level 30 factory with a level 20 commander. The factory has produced its first unit whioch was a level 30 bolas, which has instantly deployed drones, one or multiple of its drones had a sufficent level to also summon its own drones, and the cycles repeated itself 3 or 4 times. leading to the AI having a large army of bolas after 20 seconds of gameplay. This same AI has won the FFA after building a level 20 Detriment which has erased its neighbors 34 - In the simulation, i have seen "AI Normal 2" starting the match bu building a level 30 factory with a level 20 commander. The factory has produced its first unit whioch was a level 30 bolas, which has instantly deployed drones, one or multiple of its drones had a sufficent level to also summon its own drones, and the cycles repeated itself 3 or 4 times. leading to the AI having a large army of bolas after 20 seconds of gameplay. This same AI has won the FFA after building a level 20 Detriment which has erased its neighbors
35 - After 3 minutes, an IA got killed because of pointless chain reactions. an unit died into its base, it nuked up the place, and most of the buildings (collectors, mexes, etc) also nuked each other, leaving a no mans land and the last builder which got catapulted underwater. it was a welder 35 - After 3 minutes, an IA got killed because of pointless chain reactions. an unit died into its base, it nuked up the place, and most of the buildings (collectors, mexes, etc) also nuked each other, leaving a no mans land and the last builder which got catapulted underwater. it was a welder
36 - I don't see anything interesting to try this setting since its "technically barely working" but "fairly broken" 36 - I don't see anything interesting to try this setting since its "technically barely working" but "fairly broken"
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38 \n 38 \n
39 15) All builders units have a possibility to level up and unlocking weapons. But only the welder (and maybe the constable) are able to use them. Other builder will attempt to attack nearby units when they don't have the level to unlock them, or even when they does. Its breaking their patrol orders priority. When they see an enemy unit nearby, a damaged ally unit nearby and a breakage to salvage, the builder will suicide on the enemy unit, with its weapon it hasn't unlocked and/or not able to use 39 15) All builders units have a possibility to level up and unlocking weapons. But only the welder (and maybe the constable) are able to use them. Other builder will attempt to attack nearby units when they don't have the level to unlock them, or even when they does. Its breaking their patrol orders priority. When they see an enemy unit nearby, a damaged ally unit nearby and a breakage to salvage, the builder will suicide on the enemy unit, with its weapon it hasn't unlocked and/or not able to use
40 \n 40 \n
41 16) "I Quit" perk: bots are using the retreat fuction for their unit, if an unit with "i quit" is retreating and reaching caretakers, they will repear it infinitly and making them busy forever. Im suggesting to make all "I quit" perked unit to not be able to be targeted by any builder units anymore, and making them counting as full health. because at the moment its making AI stupid and busy for nothing. Its wasting time for unit production, and ressources for repaining an unit which can't be repeaired 41 16) "I Quit" perk: bots are using the retreat fuction for their unit, if an unit with "i quit" is retreating and reaching caretakers, they will repear it infinitly and making them busy forever. Im suggesting to make all "I quit" perked unit to not be able to be targeted by any builder units anymore, and making them counting as full health. because at the moment its making AI stupid and busy for nothing. Its wasting time for unit production, and ressources for repaining an unit which can't be repeaired
42 \n 42 \n
43 17) A lot of units don't recieve love for upgrade. 43 17) A lot of units don't recieve love for upgrade.
44 -The missile silo is able to build up to 4 missiles and launch them, but its not gaining any exp from the damages done by its manually fired missiles 44 -The missile silo is able to build up to 4 missiles and launch them, but its not gaining any exp from the damages done by its manually fired missiles
45 -Caretakers don't get any exp, Why ? 45 -Caretakers don't get any exp, Why ?
46 -Some more building can't get exp. Aspis/aspid, silos, power plants, etc. Imo every entities diserve a leveling possibility, even factories (but not SHIELD FAKE UNITS) 46 -Some more building can't get exp. Aspis/aspid, silos, power plants, etc. Imo every entities diserve a leveling possibility, even factories (but not SHIELD FAKE UNITS)
47 -Several units can level up but don't get additionnal weapons, im thinking about the krow and the commander, but probably more units are in this case 47 -Several units can level up but don't get additionnal weapons, im thinking about the krow and the commander, but probably more units are in this case
48 -Some units like the racketter also don't recieve any level from disarming an unit, all supportive units like this ones are doomed to stay level 0 48 -Some units like the racketter also don't recieve any level from disarming an unit, all supportive units like this ones are doomed to stay level 0
49 \n 49 \n
50 18) Fire perks needs to be reworked and fixed, especially the flairing one as said above, which is able to wipe out your base or your game. 50 18) Fire perks needs to be reworked and fixed, especially the flairing one as said above, which is able to wipe out your base or your game.
51 \n 51 \n
52 19) The faraday turret has a massive problem with its chain reaction perk. Its able to perma stun everything nearby its impact and it can never ends 52 19) The faraday turret has a massive problem with its chain reaction perk. Its able to perma stun everything nearby its impact and it can never ends
53 - I have done a large patrolling blueprint for my units, which was produced nearly instantly. At a VERY GOOD distance, an enemy faraday has farmed its exp on a scorpion. after getting enough levels, the faraday get the chain reaction skill which has started to reach on patrolling units, and since they were all close to each other, the faraday lightning has climbed all my units up to reach my base ands totally paralyzing it, forever. I was good for leaving the game since everything was stunned, but the game crashed before i could leave it. I am not agaisnt the idea to remove the leveling to the faraday, i just think some units must not have access to some upgrades, like the tremor with the splitting shots, and the faraday with the cluster shots for exemple 53 - I have done a large patrolling blueprint for my units, which was produced nearly instantly. At a VERY GOOD distance, an enemy faraday has farmed its exp on a scorpion. after getting enough levels, the faraday get the chain reaction skill which has started to reach on patrolling units, and since they were all close to each other, the faraday lightning has climbed all my units up to reach my base ands totally paralyzing it, forever. I was good for leaving the game since everything was stunned, but the game crashed before i could leave it. I am not agaisnt the idea to remove the leveling to the faraday, i just think some units must not have access to some upgrades, like the tremor with the splitting shots, and the faraday with the cluster shots for exemple
54 \n 54 \n
55 20) Upgrading the commander and leveling it up at the same time is creating problems. For exemple i have put dense armor plating to its max level to it, and when my comander has leveled up, the HP got downed to 5500. I also noticed that all upgrades which is sacrifying its speed for HP/RANGE/DAMAGE/+SPEED got also cancelly, but only the -SPEED debuffs was remaining. Its conflicting and needs a rework 55 20) Upgrading the commander and leveling it up at the same time is creating problems. For exemple i have put dense armor plating to its max level to it, and when my comander has leveled up, the HP got downed to 5500. I also noticed that all upgrades which is sacrifying its speed for HP/RANGE/DAMAGE/+SPEED got also cancelly, but only the -SPEED debuffs was remaining. Its conflicting and needs a rework
56 \n 56 \n
57 20 points is already a good amount of work to do. so i will stop here, since i think most important parts are here. If i sum up: 57 20 points is already a good amount of work to do. so i will stop here, since i think most important parts are here. If i sum up:
58 \n 58 \n
59 -Drones are annoying to with with and against 59 -Drones are annoying to with with and against
60 -Fire upgrades and features are laggy and crashy when spammed 60 -Fire upgrades and features are laggy and crashy when spammed
61 -More units needs leveling 61 -More units needs leveling
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63 Im having a lot of fun with this mod even if 3/4 of them are ended by a crash. This mod has a lot to offer, and has offered a lot already, so than you Presstabstart for your mod <3 63 Im having a lot of fun with this mod even if 3/4 of my games are ended by a crash. This mod has a lot to offer, and has offered a lot already, so than you Presstabstart for your mod <3