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B1993345 11 on The Rock Jungle 2.0 (Multiplayer)

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Date Editor Before After
9/8/2024 5:45:52 AMDErankkatastrophe before revert after revert
Before After
1 [q] If their incomes had increased during this time (maybe passively maybe via MM?) then the eventual end might have been sooner and a bit more climactic. [/q] 1 [q] If their incomes had increased during this time (maybe passively maybe via MM?) then the eventual end might have been sooner and a bit more climactic. [/q]
2 \n 2 \n
3 With a VERY VERY big maybe, if you ask me. More income could also just result in more dead locusts - around the middle of the game, someone had already send 80k in locusts ( killed 20k with it) . . . I really don't think non-growing income was the problem, more that neither side knew what to do with the metal they had. 3 With a VERY VERY big maybe, if you ask me. More income could also just result in more dead locusts - around t40 minutes or so, someone had already fed 84k in locusts ( killed 20k with it) . . . I really don't think non-growing income was the problem, more that neither side knew what to do with the metal they had.
4 East had a good opening when their sea-player broke through. At 33min, east has enough planes to probe if there is some aa north-west, then go in, bomb the factories and kill all those bombers. 2 minutes later, they do actually scout, but for some reason a few pickets and a razor scare them off.. 4 East had a good opening when their sea-player broke through. At 33min, east has enough planes to probe if there is some aa north-west, then go in, bomb the factories and kill all those bombers. 2 minutes later, they do actually scout, but for some reason a few pickets and a razor scare them off..
5 Anyway, I don't want to go on about anyone playing bad. But I hope those were enough examples to solidify my argument. 5 Anyway, I don't want to go on about anyone playing bad. But I hope those were enough examples to solidify my argument.
6 \n 6 \n
7 Conclusion: 7 Conclusion:
8 I don't think changing the zk-economy this much, especially with something that was intentionally taken out of the game already and avoided since then would be a good idea. If you really want to have a more TA/BA like endgame, you could try to make overdrive less diminishing. Or superweapons cheaper. Or nerf defensive things like shields. I think there are enough screws to adjust in the game as it is. 8 I don't think changing the zk-economy this much, especially with something that was intentionally taken out of the game already and avoided since then would be a good idea. If you really want to have a more TA/BA like endgame, you could try to make overdrive less diminishing. Or superweapons cheaper. Or nerf defensive things like shields. I think there are enough screws to adjust in the game as it is.