1 |
[q] If their incomes had increased during this time (maybe passively maybe via MM?) then the eventual end might have been sooner and a bit more climactic. [/q]
|
1 |
[q] If their incomes had increased during this time (maybe passively maybe via MM?) then the eventual end might have been sooner and a bit more climactic. [/q]
|
2 |
\n
|
2 |
\n
|
3 |
With
a
VERY
VERY
big
maybe,
if
you
ask
me.
More
income
could
also
just
result
in
more
dead
locusts
-
around
the
middle
of
the
game,
someone
had
already
send
80k
in
locusts
(
killed
20k
with
it)
.
.
.
I
really
don't
think
non-growing
income
was
the
problem,
more
that
neither
side
knew
what
to
do
with
the
metal
they
had.
|
3 |
With
a
VERY
VERY
big
maybe,
if
you
ask
me.
More
income
could
also
just
result
in
more
dead
locusts
-
around
t40
minutes
or
so,
someone
had
already
fed
84k
in
locusts
(
killed
20k
with
it)
.
.
.
I
really
don't
think
non-growing
income
was
the
problem,
more
that
neither
side
knew
what
to
do
with
the
metal
they
had.
|
4 |
East had a good opening when their sea-player broke through. At 33min, east has enough planes to probe if there is some aa north-west, then go in, bomb the factories and kill all those bombers. 2 minutes later, they do actually scout, but for some reason a few pickets and a razor scare them off..
|
4 |
East had a good opening when their sea-player broke through. At 33min, east has enough planes to probe if there is some aa north-west, then go in, bomb the factories and kill all those bombers. 2 minutes later, they do actually scout, but for some reason a few pickets and a razor scare them off..
|
5 |
Anyway, I don't want to go on about anyone playing bad. But I hope those were enough examples to solidify my argument.
|
5 |
Anyway, I don't want to go on about anyone playing bad. But I hope those were enough examples to solidify my argument.
|
6 |
\n
|
6 |
\n
|
7 |
Conclusion:
|
7 |
Conclusion:
|
8 |
I don't think changing the zk-economy this much, especially with something that was intentionally taken out of the game already and avoided since then would be a good idea. If you really want to have a more TA/BA like endgame, you could try to make overdrive less diminishing. Or superweapons cheaper. Or nerf defensive things like shields. I think there are enough screws to adjust in the game as it is.
|
8 |
I don't think changing the zk-economy this much, especially with something that was intentionally taken out of the game already and avoided since then would be a good idea. If you really want to have a more TA/BA like endgame, you could try to make overdrive less diminishing. Or superweapons cheaper. Or nerf defensive things like shields. I think there are enough screws to adjust in the game as it is.
|