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Challenge 01: @B1994998 . I did this pretty easily the first time with Glaives, but on a local game so there wasn't a replay #. Then the next two games I had pretty bad experiences with cloakbots, getting frustrated by constant leakers and harass. So the spiders were a revenge choice.
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Challenge 01: @B1994998 . I did this pretty easily the first time with Glaives, but on a local game so there wasn't a replay #. Then the next two games I had pretty bad experiences with cloakbots, getting frustrated by constant leakers and harass. So the spiders were a revenge choice.
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Challenge 02: @B1999445 . 3m20s, on my fourth try after two failed skirmish and one failed online. Big risks: accidentally giving the com an attack order, losing too many ducks to death explosions, running out time while hunting the last constructor. And maybe the AI picking a really bad factory for ducks. Reading the challenge it seemed like a huge jump in difficulty, but it also seemed like there was only one way it could possibly work, so it didn't feel bad to try it.
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Challenge 02: @B1999445 . 3m20s, on my fourth try after two failed skirmish and one failed online. Big risks: accidentally giving the com an attack order, losing too many ducks to death explosions, running out time while hunting the last constructor. And maybe the AI picking a really bad factory for ducks. Reading the challenge it seemed like a huge jump in difficulty, but it also seemed like there was only one way it could possibly work, so it didn't feel bad to try it.
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Challenge 03: @B2004456 . Six tries. Cloakbots are the worst: on one try, Conjurers snuck behind me and started building up my side of the map.
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Challenge 03: @B2004456 . Six tries. Cloakbots are the worst: on one try, Conjurers snuck behind me and started building up my side of the map.
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Challenge 04: I got frustrated enough to play a few games of BAR and even ragequit a MM game where I was getting raided really effectively. [i]Be alert to early warning signs like these! Know when to quit a challenge![/i] I still think a Dirtbag walloff -> gunships transition -> Dirtbag ferry would be interesting, but I can't do it.
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