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Forum Game: In-Game Situation Challenge
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Forum Game: In-Game Situation Challenge
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Game Rules:
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Game Rules:
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Describe an in-game situation.
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Describe an in-game situation.
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The first answer will always win.
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The first answer will always win.
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The next answer must improve upon the previous best answer.
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The next answer must improve upon the previous best answer.
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\n
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\n
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Scoring:
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Scoring:
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Condition Bonus: [color=lightblue]5[/color]
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Cheap: [color=lightblue]4[/color]
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Cheap: [color=lightblue]4[/color]
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Easy: [color=lightblue]3[/color]
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Easy: [color=lightblue]3[/color]
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Fast: [color=lightblue]2[/color]
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Fast: [color=lightblue]2[/color]
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\n
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\n
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Condition
Bonus:
[color=lightblue]5[/color]
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Micro
debuf:
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cloaked: [color=Crimson]-1[/color]
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\n
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Move bonus:
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Move bonus:
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hover/jump: [color=lightblue]1[/color]
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hover/jump: [color=lightblue]1[/color]
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amphib/spider: [color=lightblue]2[/color]
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amphib/spider: [color=lightblue]2[/color]
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Air: [color=lightblue]3[/color]
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Air: [color=lightblue]3[/color]
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\n
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Micro debuf:
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cloaked: [color=Crimson]-1[/color]
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\n
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Explanation:
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\n
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Cheapest: [spoiler]
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\n
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Total metal cost of everything, (except shields/cloak upkeep), including plates, hub, silo, etc. [/spoiler]
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Easiest: [spoiler]
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Players silver rank and above can reliably use this solution. [/spoiler]
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Fastest: [spoiler]
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Speed to reach the target. This includes build time. [/spoiler]
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Move bonus: [spoiler]
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\n
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There is always a hill/lake in the middle of the map.
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Gain a [color=lightblue]1[/color] Move bonus if you use: hover/jump.
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Gain a [color=lightblue]2[/color] Move bonus if you use amphib/spider.
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Gain a [color=lightblue]3[/color] Move bonus if you use air.[/spoiler]
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Micro debuf: [spoiler]
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Lose a [color=Crimson]-1[/color] Micro bonus if the unit is cloaked.[/spoiler]
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Condition Bonus: [spoiler]
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Gain a [color=lightblue]5[/color] Condition Bonus (Described by the poster's question.)[/spoiler]
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\n
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Details:
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[spoiler]
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\n
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\n
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You always have 1 standard factory of any kind.
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You have an engineer commander who can provide one unit blueprint.
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You have a default build power of 10 metal/sec.
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You can improve build power with caretakers, but will need to factor in the metal/time cost.[/spoiler]
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Example:
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Example:
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[spoiler]
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[spoiler]
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\n
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\n
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20 Fleas appear in unprotected backline.
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20 Fleas appear in unprotected backline.
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Condition: Don't use cloaks and fastest possible guaranteed kill time.
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Condition: Don't use cloaks and fastest possible guaranteed kill time.
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\n
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\n
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If Fleas was the answer:
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If Fleas was the answer:
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\n
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Move:
(
used
spider)
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Move
bonus:
(
used
spider)
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Condition:
(
did
not
use
cloaks)
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Condition
bonus:
(
did
not
use
cloaks)
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cheap
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easy
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fast
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\n
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.. First answer so it wins so far.
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.. First answer so it wins so far.
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\n
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\n
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If Swift was the next answer:
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If Swift was the next answer:
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\n
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\n
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Cheap +4 = Costs less to kill Fleas
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Cheap +4 = Costs less to kill Fleas
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Easy -3 = Less easy to use than Fleas
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Easy -3 = Less easy to use than Fleas
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Fast +2 = Faster than Fleas (required build time + movement)
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Fast +2 = Faster than Fleas (required build time + movement)
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Speed Bonus +3 = Air gets a better speed bonus
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Speed Bonus +3 = Air gets a better speed bonus
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Condition -5 = Less reliable kill time due to cloaking Fleas
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Condition -5 = Less reliable kill time due to cloaking Fleas
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\n
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\n
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Total Points = 1 (+4, -3, +2, +3, -5)
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Total Points = 1 (+4, -3, +2, +3, -5)
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\n
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\n
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Thus, the score is better, so the Swift becommes the winning answer; if it is not debated[/spoiler]
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Thus, the score is better, so the Swift becommes the winning answer; if it is not debated[/spoiler]
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