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Is it possible to use eye to predict projectile path

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Date Editor Before After
12/14/2024 1:16:17 PMNOranktalas before revert after revert
Before After
1 [q]Without it, the experience of being shot at with an eos/shockly/tacnuke is that the missile pops out of the FOW and moves too quickly for most units to be able to get out of the blast zone. The only "reliable" way to dodge such projectiles is to move your units or change direction after hearing the launch sound.[/q] 1 [q]Without it, the experience of being shot at with an eos/shockly/tacnuke is that the missile pops out of the FOW and moves too quickly for most units to be able to get out of the blast zone. The only "reliable" way to dodge such projectiles is to move your units or change direction after hearing the launch sound.[/q]
2 A bit unrelated to the thread, but I think the game would be better if shockley would fly at the speed of light so no amount of lobbing/movement/dodging could save you. Right now you are forced to play shockley-whack-a-mole, which is a very bad experience imho. 2 Perhaps this could be used to make the shockley-whack-a-mole minigame more pleasant? If all players can see the missile trajectory it becomes less random at least.
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4 If the widget only "enhances visibility" of information you as a player already have, then it should be fine. Willfully dodging projectiles is definitely a thing that happens in Zero-K already. For example, a Reaver can easily dodge a Rogue forever, without this widget. 4 If the widget only "enhances visibility" of information you as a player already have, then it should be fine. Willfully dodging projectiles is definitely a thing that happens in Zero-K already. For example, a Reaver can easily dodge a Rogue forever, without this widget.