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[q]Without it, the experience of being shot at with an eos/shockly/tacnuke is that the missile pops out of the FOW and moves too quickly for most units to be able to get out of the blast zone. The only "reliable" way to dodge such projectiles is to move your units or change direction after hearing the launch sound.[/q]
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1 |
[q]Without it, the experience of being shot at with an eos/shockly/tacnuke is that the missile pops out of the FOW and moves too quickly for most units to be able to get out of the blast zone. The only "reliable" way to dodge such projectiles is to move your units or change direction after hearing the launch sound.[/q]
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2 |
A
bit
unrelated
to
the
thread,
but
I
think
the
game
would
be
better
if
shockley
would
fly
at
the
speed
of
light
so
no
amount
of
lobbing/movement/dodging
could
save
you.
Right
now
you
are
forced
to
play
shockley-whack-a-mole,
which
is
a
very
bad
experience
imho.
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2 |
Perhaps
this
could
be
used
to
make
the
shockley-whack-a-mole
minigame
more
pleasant?
If
all
players
can
see
the
missile
trajectory
it
becomes
less
random
at
least.
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3 |
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3 |
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4 |
If the widget only "enhances visibility" of information you as a player already have, then it should be fine. Willfully dodging projectiles is definitely a thing that happens in Zero-K already. For example, a Reaver can easily dodge a Rogue forever, without this widget.
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4 |
If the widget only "enhances visibility" of information you as a player already have, then it should be fine. Willfully dodging projectiles is definitely a thing that happens in Zero-K already. For example, a Reaver can easily dodge a Rogue forever, without this widget.
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