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In the initial fight around 2:00...
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In the initial fight around 2:00...
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* Having moved his commander to expand, izirayd is floating about 200 metal. cooolcat has kept his commander boosting the airfac.
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* Having moved his commander to expand, izirayd is floating about 200 metal. cooolcat has kept his commander boosting the airfac.
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* izirayd is boosting his swifts into enemy territory to chase a Phoenix. The swifts happen to be facing the wrong way at the critical moment, so they are not terribly quick to arrive.
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* izirayd is boosting his swifts into enemy territory to chase a Phoenix. The swifts happen to be facing the wrong way at the critical moment, so they are not terribly quick to arrive.
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* While chasing the phoenix izirayd encounters a Raptor from cooolcat and a Flail made by Godde. There is also an opposing Dominatrix in the area.
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* While chasing the phoenix izirayd encounters a Raptor from cooolcat and a Flail made by Godde. There is also an opposing Dominatrix in the area.
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* Izirayd loses four swifts for the Raptor in this fight. Mostly to the Flail, I think. This game isn't being played on the new patch, but it wouldn't matter since Flail one-hit Swift before and after the patch.
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* Izirayd loses four swifts for the Raptor in this fight. Mostly to the Flail, I think. This game isn't being played on the new patch, but it wouldn't matter since Flail one-hit Swift before and after the patch.
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Taking an initial poor fight is difficult to recover from in plane vs plane, which is probably especially true for a swift player against a raptor player. South also has an eco advantage, the Flail, a Thresher on the right, and a player with Moderators, whereas North is providing little-to-no AA help other than a few Felons and a Grizzly much later in the game.
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Taking an initial poor fight is difficult to recover from in plane vs plane, which is probably especially true for a swift player against a raptor player. South also has an eco advantage, the Flail, a Thresher on the right, and a player with Moderators, whereas North is providing little-to-no AA help other than a few Felons and a Grizzly much later in the game.
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Against a player who is making mostly bombers and Raptors, who has AA assisting him, I think I would suggest just making bombers and ground-based AA instead of trying to contest with Swift. Especially on a relatively small map.
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Against a player who is making mostly bombers and Raptors, who has AA assisting him, I think I would suggest just making bombers and ground-based AA instead of trying to contest with Swift. Especially on a relatively small map.
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tl;dr: I think Swift is fine; the initial fight was lost to fighting over enemy AA and this game generally did not develop in a way that was favourable for mass Swift.
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tl;dr: I think Swift is fine; the initial fight was lost to fighting over enemy AA and this game generally did not develop in a way that was favourable for mass Swift.
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As a more general observation, if you build no bombers then the other team is free to concentrate their slower AA (ground-based and Raptors) in an area they want to bomb, and then force you to fight in that area.
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