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There are 2 ways to design units.
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There are 2 ways to design units.
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1: tell designer what you want to put on your units.
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1: tell designer what you want to put on your units.
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e.g. a car with 100m on motor, 200m on armor, weapon plasma gun with damage=100, x0.5 on speed, x0.5 on range, x1 on reload.
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e.g. a car with 100m on motor, 200m on armor, weapon plasma gun with damage=100, x0.5 on speed, x0.5 on range, x1 on reload.
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(see source code for more)
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(see source code for more)
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2: tell designer what parameters you want your units to have, and designer tell you the cost.
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2: tell designer what parameters you want your units to have, and designer tell you the cost.
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e.g. a car with { speed=100, hp=1000, weapon_1={ damage=100, range=200, projectile_speed=200, reload=1} }
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e.g. a car with { speed=100, hp=1000, weapon_1={ damage=100, range=200, projectile_speed=200, reload=1} }
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then designer tell you how much cost it is.
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then designer tell you how much cost it is.
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mb we can use both but I may be not that diligent...
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mb we can use both but I may be not that diligent...
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3. Event Horizon (choose chassis and size, then it gives a grid and you can put things in it) / Istrolid (put things and designer choose chassis)
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I think this will makes design more visual and makes ppl more willing and spent more time on designing.
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But mb costs me more time to make grid part.
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Then there are 2 ways to balance things.
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Then there are 2 ways to balance things.
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1: do it by felling.
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1: do it by felling.
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need a lot of test.
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need a lot of test.
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2: get unit data from zk and do simulated annealing algorithm.
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2: get unit data from zk and do simulated annealing algorithm.
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how balance zk is?
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how balance zk is?
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how fast my computer is?
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how fast my computer is?
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