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Date Editor Before After
2/10/2025 1:22:45 PMCNrankXNTWSAD before revert after revert
Before After
1 For mod, You can create a gadget, 1 For mod, You can create a gadget,
2 \n
3 {{{
2 function gadget:UnitDestroyed(unitID, unitDefID, unitTeam, attackerID, attackerDefID, attackerTeam) 4 function gadget:UnitDestroyed(unitID, unitDefID, unitTeam, attackerID, attackerDefID, attackerTeam)
3 local gunshipbomb_udid=UnitDefNames.gunshipbomb.id 5 local gunshipbomb_udid=UnitDefNames.gunshipbomb.id
4 if unitDefId==gunshipbomb_udid then 6 if unitDefId==gunshipbomb_udid then
5 local x,y,z=Spring.GetUnitPosition(unitID) 7 local x,y,z=Spring.GetUnitPosition(unitID)
6 local teamID=Spring.GetUnitTeam(unitID) 8 local teamID=Spring.GetUnitTeam(unitID)
7 Spring.CreateUnit(gunshipbomb_udid,x,y,z,0,) 9 Spring.CreateUnit(gunshipbomb_udid,x,y,z,0,)
8 end 10 end
9 end 11 end
12 }}}
10 \n 13 \n
11 for tweak, you can customParams.spawns_name= unit name (irrc you said that) 14 for tweak, you can customParams.spawns_name= unit name (irrc you said that)
12 e.g. {gunshipbomb={weaponDefs={gunshipbomb_bomb={customParams={spawns_name="gunshipbomb"}}}}} 15 e.g. {gunshipbomb={weaponDefs={gunshipbomb_bomb={customParams={spawns_name="gunshipbomb"}}}}}