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Current tech:
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Current tech:
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(utils : Spring.Utilities.wacky_utils, utils_op : Spring.Utilities.to_make_op_things)
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(utils : Spring.Utilities.wacky_utils, utils_op : Spring.Utilities.to_make_op_things)
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[b]gamedata/unitdefs_post.lua[/b]:
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[b]gamedata/unitdefs_post.lua[/b]:
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run codes in gamedata/tweak_unit_defs,
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run codes in gamedata/tweak_unit_defs,
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utils_op .load_modoptions(): load optional things at lua_mods and mods.
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utils_op .load_modoptions(): load optional things at lua_mods and mods.
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utils_op .RunUnitDefsTweakFns(): run optional code for unitdefs.
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utils_op .RunUnitDefsTweakFns(): run optional code for unitdefs.
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[b]gamedata/weapondefs_post.lua[/b]:
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[b]gamedata/weapondefs_post.lua[/b]:
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run codes in gamedata/tweak_weapon_defs,
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run codes in gamedata/tweak_weapon_defs,
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utils_op.RunOrderedList(utils_op.weapon_defs_tweak_fns): run optional code for weapondefs.
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utils_op.RunOrderedList(utils_op.weapon_defs_tweak_fns): run optional code for weapondefs.
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\n
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[b]gamedata/modularcomms[/b]:
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[b]gamedata/modularcomms[/b]:
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put chassisdefs, moduledefs into files
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put chassisdefs, moduledefs into files
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[b]gamedata/movedefs.lua[/b]:
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[b]gamedata/movedefs.lua[/b]:
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utils_op.MoveDef_TryGen: automatically generate movedef for unknow movedef found in Unitdefs.
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utils_op.MoveDef_TryGen: automatically generate movedef for unknow movedef found in Unitdefs.
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\n
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[b]LuaRules/Configs/tactical_ai_defs.lua[/b]: load tactical_ai_defs from ud.customParams
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[b]LuaRules/Configs/tactical_ai_defs.lua[/b]: load tactical_ai_defs from ud.customParams
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\n
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[b]LuaRules/Configs/drone_defs.lua[/b]: load carrierDefs from ud.customParams
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[b]LuaRules/Configs/drone_defs.lua[/b]: load carrierDefs from ud.customParams
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\n
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\n
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[b]LuaRules/Configs/oneclick_weapon_defs.lua[/b]: load oneClickWepDefs from ud.customParams
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[b]LuaRules/Configs/oneclick_weapon_defs.lua[/b]: load oneClickWepDefs from ud.customParams
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\n
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\n
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[b]LuaRules/Utilities/unitDefReplacements.lua[/b]: use ud.customParams.custom_tooltip_simple as units tip, allow UnitRulesParam in it
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[b]LuaRules/Utilities/unitDefReplacements.lua[/b]: use ud.customParams.custom_tooltip_simple as units tip, allow UnitRulesParam in it
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\n
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[b]LuaRules/Gadgets/unit_piece_info.lua[/b]: load units' pieces' info dynamically.
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[b]LuaRules/Gadgets/unit_piece_info.lua[/b]: load units' pieces' info dynamically.
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\n
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[b]LuaRules/Gadgets/cmd_command.lua[/b]: a easy way to debug.
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[b]LuaRules/Gadgets/cmd_command.lua[/b]: a easy way to debug.
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[b]LuaRules/Gadgets/unit_weapon_charging_salvo.lua[/b]: a salvo system that can shot when it has ammo (charge).
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[b]LuaRules/Gadgets/unit_weapon_charging_salvo.lua[/b]: a salvo system that can shot when it has ammo (charge).
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\n
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[b]LuaUI/Widgets/gui_chili_cheats.lua[/b]: put uds that ud.customParams.is_debug_unit into tab debug
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[b]LuaUI/Widgets/gui_chili_cheats.lua[/b]: put uds that ud.customParams.is_debug_unit into tab debug
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\n
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[b]ud.customParams.def_scale[/b]: a easy way to scale unitdefs
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[b]ud.customParams.def_scale[/b]: a easy way to scale unitdefs
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\n
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\n
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[b]scripts/script_weapon_charging_salvo.lua[/b]: charging salvo for unit script
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[b]scripts/script_weapon_charging_salvo.lua[/b]: charging salvo for unit script
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\n
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\n
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[b]scripts/inertial_piece.lua[/b]: inertial piece that dont rotate together with unit itself (e.g. body)
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[b]scripts/inertial_piece.lua[/b]: inertial piece that dont rotate together with unit itself (e.g. body)
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\n
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TODO:
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TODO:
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\n
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[b]unit_attributes_generic.lua[/b]: load attribute handler from files.
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[b]unit_attributes_generic.lua[/b]: load attribute handler from files.
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\n
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\n
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[b]LuaRules/Utilities/unitDefReplacements.lua[/b]: allow code.
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[b]LuaRules/Utilities/unitDefReplacements.lua[/b]: allow code.
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\n
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\n
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[b]LuaUI/cawidgets.lua[/b]: allow different ConfigData for different mods.
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[b]LuaUI/cawidgets.lua[/b]: allow different ConfigData for different mods.
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\n
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\n
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[b]LuaRules/Gadgets/unit_piece_apply.lua[/b]: Use pieces of one unit to another, dynamically and pretty (facing engine problem.)
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[b]LuaRules/Gadgets/unit_piece_apply.lua[/b]: Use pieces of one unit to another, dynamically and pretty (facing engine problem.)
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\n
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\n
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[b]LuaRules/Gadgets/unit_carrier_drones.lua[/b]: Use Spring.UnitAttach
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\n
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\n
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[b]LuaRules/Gadgets/unit_start_state.lua[/b]: ud.customParams.has_start_state.
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\n
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Feel free to add things
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Feel free to add things
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\n
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