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ok so testing your mod: The moment my first swift completes the game hangs for a number of seconds, so i guess your theory could be right? It does manage to catch up to current game state after a bit however, something that never happened in my tests, perhaps because your mod kills the swifts over time so there is no backlog of unit orders to catch up with?
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ok so testing your mod: The moment my first swift completes the game hangs for a number of seconds, so i guess your theory could be right? It does manage to catch up to current game state after a bit however, something that never happened in my tests, perhaps because your mod kills the swifts over time so there is no backlog of unit orders to catch up with?
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