1 |
here are the possible reasons:
|
1 |
here are the possible reasons:
|
2 |
\n
|
2 |
\n
|
3 |
| smurfs (enemy team)
|
3 |
| smurfs (enemy team)
|
4 |
| own skill loss (defeats)
|
4 |
| own skill loss (defeats)
|
5 |
| enemy skill gain (defeats)
|
5 |
| enemy skill gain (defeats)
|
6 |
| own skill loss (changing the % bracket rank cut off)
|
6 |
| own skill loss (changing the % bracket rank cut off)
|
7 |
| enemy skill gain (changing the % bracket rank cut off)
|
7 |
| enemy skill gain (changing the % bracket rank cut off)
|
8 |
| influx of new skilled players (on enemy team)
|
8 |
| influx of new skilled players (on enemy team)
|
9 |
| influx of new unskilled players (on your team)
|
9 |
| influx of new unskilled players (on your team)
|
10 |
| ladder dilute (huge numbers of new players changing the % bracket rank cut off)
|
10 |
| ladder dilute (huge numbers of new players changing the % bracket rank cut off)
|
11 |
| bordom (games randomly thrown by experamental tactic of key players)
|
11 |
| bordom (games randomly thrown by experamental tactic of key players)
|
12 |
| entropy (games randomly lost due to ingame conditions.. accidents, bizzare situations, massive reclaiming, wrong timing, wrong placement..)
|
12 |
| entropy (games randomly lost due to ingame conditions.. accidents, bizzare situations, massive reclaiming, wrong timing, wrong placement..)
|
13 |
\n
|
13 |
\n
|
14 |
in
real
life
its
like
carring
around
an
umbrella.
.
then
the
one
day
you
dont
bring
it
it
rains.
.
.
sometimes
its
just
impossible
to
plan
for
every
situation.
the
ranks
are
supposed
to
avergage
out
these
annomelies
so
long
as
you
play
for
a
long
time
|
14 |
in
real
life
its
like
carring
around
an
umbrella.
.
then
the
one
day
you
dont
bring
it;
it
rains.
.
.
sometimes
its
just
impossible
to
plan
for
every
situation.
the
ranks
are
supposed
to
avergage
out
these
annomelies
so
long
as
you
play
for
a
long
time
|