1 |
[quote]A player's elo strength must not be based in % on the presence of players in the game, often fake and therefore of no value, but on the strength demonstrated in the game.[/quote]
|
1 |
[quote]A player's elo strength must not be based in % on the presence of players in the game, often fake and therefore of no value, but on the strength demonstrated in the game.[/quote]
|
2 |
Your
rating
(
technically
whr
rather
than
elo)
is
not
affected
by
how
many
other
players
are
on
the
ladder.
Only
your
colour
is
affected.
|
2 |
Your
rating
(
technically
whr
rather
than
elo)
is
not
affected
by
how
many
other
players
are
on
the
ladder.
Only
your
colour
is
affected,
and
your
colour
is
purely
cosmetic.
Your
rating
determines
your
colour,
your
colour
does
not
determine
your
rating.
|
3 |
\n
|
3 |
\n
|
4 |
The notion that players are "flushed" by a server reset but not otherwise feels like a bug to me. It certainly is not an intended part of the design. However the rating code on the server is pretty scary to meddle with so I would not expect a quick fix.
|
4 |
The notion that players are "flushed" by a server reset but not otherwise feels like a bug to me. It certainly is not an intended part of the design. However the rating code on the server is pretty scary to meddle with so I would not expect a quick fix.
|