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I didn't have any involvement with the tournament. (I wasn't even awake for any of it, it started at 2am local time.) That having been said:
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I didn't have any involvement with the tournament. (I wasn't even awake for any of it, it started at 2am local time.) That having been said:
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I think it is in pretty poor taste for people to be raging at the structure of the tournament. You chose to sign up for it.
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I think it is in pretty poor taste for people to be raging at the structure of the tournament. You chose to sign up for it.
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[spoiler]Yes, I know some people signed up before the map pool was released. You chose not to pull out.[/spoiler]
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[spoiler]Yes, I know some people signed up before the map pool was released. You chose not to pull out.[/spoiler]
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At the same time I think that people are not obliged to provide objective reasons in order to be allowed to dislike certain maps or to vocalise that they dislike them.
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At the same time I think that people are not obliged to provide objective reasons in order to be allowed to dislike certain maps or to vocalise that they dislike them.
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When I manage the matchmaker map pool, or when I have chosen map pools for tournaments in the past, I see my job being (primarily) to pick maps that people will enjoy playing on. There doesn't have to be anything obviously objectively wrong with a map for it to be unsuitable; being disliked is enough.
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When I manage the matchmaker map pool, or when I have chosen map pools for tournaments in the past, I see my job being (primarily) to pick maps that people will enjoy playing on. There doesn't have to be anything obviously objectively wrong with a map for it to be unsuitable; being disliked is enough.
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[spoiler]The map pick/ban system in a tournament contributes to enjoyment as well. In the tournaments I ran I felt that having a small, distinct map pool for each round resulted in better variety. I haven't followed the LR tournaments in enough detail to know how the current pick/ban system is working out.[/spoiler]
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[spoiler]The map pick/ban system in a tournament contributes to enjoyment as well. In the tournaments I ran I felt that having a small, distinct map pool for each round resulted in better variety. I haven't followed the LR tournaments in enough detail to know how the current pick/ban system is working out.[/spoiler]
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In terms of an objective assessment of these maps:
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In terms of an objective assessment of these maps:
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* I don't think there is anything fundamentally wrong with Wanderlust or Mercurial. I am under the impression they are not to everybody's taste, though.
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* I don't think there is anything fundamentally wrong with Wanderlust or Mercurial. I am under the impression they are not to everybody's taste, though.
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* Canis River is quite large for 1v1 and I think I have been told the pathing through the river is not symmetric. I know I put it in the MM pool. It is an experiment there and I am not sure it is a successful one.
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* Canis River is quite large for 1v1 and I think I have been told the pathing through the river is not symmetric. I know I put it in the MM pool. It is an experiment there and I am not sure it is a successful one.
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* I think that even if pathing issues with Prestige are fixed the layout of the mex, the big cliffs, and the water lanes make it play out pretty weirdly.
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* I think that even if pathing issues with Prestige are fixed the layout of the mex, the big cliffs, and the water lanes make it play out pretty weirdly.
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* My experience with Copper Hill is limited, I have played a few small teams games on it and didn't like it much. It feels to me like it demands you commit to a strategy (in particular which hill you choose to secure and how you go about it) with little to no opportunity to scout beforehand, or to back out and try something different. Both Copper Hill and Prestige are in a weird spot where you maybe don't absolutely have to go spiders but if one player goes spiders and the other doesn't the game is likely to be very weird.
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* My experience with Copper Hill is limited, I have played a few small teams games on it and didn't like it much. It feels to me like it demands you commit to a strategy (in particular which hill you choose to secure and how you go about it) with little to no opportunity to scout beforehand, or to back out and try something different. Both Copper Hill and Prestige are in a weird spot where you maybe don't absolutely have to go spiders but if one player goes spiders and the other doesn't the game is likely to be very weird.
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* Shimmershore and Izki Channel are sea maps. Some people like sea maps. I think a majority do not. Of the two I think Shimmershore is the... safer map design, shall we say. The size and natural reclaim of Izki is a little weird.
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* Shimmershore and Izki Channel are sea maps. Some people like sea maps. I think a majority do not. Of the two I think Shimmershore is the... safer map design, shall we say. The size and natural reclaim of Izki is a little weird.
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If anybody cares, a list of what I think are 'safe picks' for 1v1 maps, which form the backbone of the 1v1 MM pool, in no particular order:
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If anybody cares, a list of what I think are 'safe picks' for 1v1 maps, which form the backbone of the 1v1 MM pool, in no particular order:
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[spoiler]
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[spoiler]
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Wanderlust
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Wanderlust
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Rainbow Comet / Comet Catcher
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Rainbow Comet / Comet Catcher
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Random Plateaus
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Random Plateaus
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Faultline
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Faultline
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Doldrums
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Doldrums
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Cobalt Dream
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Cobalt Dream
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Fallendell
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Fallendell
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Scaryland
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Scaryland
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Vantage
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Vantage
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Mercurial
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Mercurial
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Red Comet
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Red Comet
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Fairyland
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Fairyland
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TitanDuel
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TitanDuel
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Intersection
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Intersection
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FrostyCove (?)
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FrostyCove (?)
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Agalta (?)
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Agalta (?)
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Intersection
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Intersection
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Altair Crossing
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Altair Crossing
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DunePatrol
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DunePatrol
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Anvilwood
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Anvilwood
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Shimmershore (sea)
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Shimmershore (sea)
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Aurelian (sea)
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Aurelian (sea)
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Adansonia
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Adansonia
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AlienDesert / Sertaleina
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AlienDesert / Sertaleina
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Eye of Horus (?)
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Eye of Horus (?)
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Ravaged (?)
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Ravaged (?)
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(?) indicates maps I am not quite so sure about. Agalta is probably fine but it is new and not very tested.
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[/spoiler]
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[/spoiler]
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