| 1 |
reduced
buffs
slightly
after
testing
|
1 |
fixed
detriment
buff
it
was
broken.
.
reduced
to
2x
range
/
aoe
|
| 2 |
\n
|
2 |
\n
|
| 3 |
reduced
newton
to
2x
hp
|
3 |
reduced
djinn
buff
to
4x
teleport
speed.
|
| 4 |
seems to work great on hills and is now an attractive option even on flat ground sometimes
|
|
|
| 5 |
\n
|
4 |
\n
|
| 6 |
reduced
seismic
to
4x
cheaper
|
5 |
changed
geo/adv-geo
from
+
metal
income
into
2x
energy
so
it
feels
more
natural
|
| 7 |
can really help deal with spires and otherthings now.. quake is really good at this cost.. just as good as emp imho
|
|
|
| 8 |
\n
|
|
|
| 9 |
reduced geo to +4 / +8
|
|
|
| 10 |
building a frontline advanced geo is now tempting.. but also risky without making backline geo's too overpowered
|
|
|
| 11 |
\n
|
|
|
| 12 |
reduced djinn speed buff to normal
|
|
|
| 13 |
too op
|
|
|
| 14 |
REMOVED djinn cloak abilities
|
|
|
| 15 |
too op
|
|
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