| 1 | reduced 
            buffs 
            slightly 
            after 
            testing | 1 | fixed 
            detriment 
            buff 
            it 
            was 
            broken.
            .
             
            reduced 
            to 
            2x 
            range 
            / 
            aoe | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | reduced 
            newton 
            to 
            2x 
            hp | 3 | reduced 
            djinn 
            buff 
            to 
            4x 
            teleport 
            speed. | 
                
                    | 4 | seems to work great on hills and is now an attractive option even on flat ground sometimes |  |  | 
                
                    | 5 | \n | 4 | \n | 
                
                    | 6 | reduced 
            seismic 
            to 
            4x 
            cheaper | 5 | changed 
            geo/adv-geo 
            from 
            + 
            metal 
            income 
            into 
            2x 
            energy 
            so 
            it 
            feels 
            more 
            natural | 
                
                    | 7 | can really help deal with spires and otherthings now.. quake is really good at this cost.. just as good as emp imho |  |  | 
                
                    | 8 | \n |  |  | 
                
                    | 9 | reduced geo to +4 / +8 |  |  | 
                
                    | 10 | building a frontline advanced geo is now tempting.. but also risky without making backline geo's too overpowered |  |  | 
                
                    | 11 | \n |  |  | 
                
                    | 12 | reduced djinn speed buff to normal |  |  | 
                
                    | 13 | too op |  |  | 
                
                    | 14 | REMOVED djinn cloak abilities |  |  | 
                
                    | 15 | too op |  |  |