1 |
NOTA units have (had?) very samey stats, the long range units all have good HP and DPS too. They benefit greatly from Lancaster's square law because they can all fire at once, can kite and can kill the enemy before they even get in range. Once you get up a big ball of these things, they're unstoppable because the enemy isn't even getting in range to do damage and you stop losing units so it snowballs. XTA had a similiar thing with their 'AA' missile units.
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1 |
NOTA units have (had?) very samey stats, the long range units all have good HP and DPS too. They benefit greatly from Lancaster's square law because they can all fire at once, can kite and can kill the enemy before they even get in range. Once you get up a big ball of these things, they're unstoppable because the enemy isn't even getting in range to do damage and you stop losing units so it snowballs. XTA had a similiar thing with their 'AA' missile units.
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3 |
Bouy
has
good
HP,
DPS
and
skirm
range.
It
has
exactly
that
problem
where
1
is
counterable,
but
if
you
keep
them
alive
they
snowball
as
you
can
do
damage
without
putting
them
in
danger.
Recluse
does
the
same
thing,
but
it
has
a
lot
less
HP
so
it's
vulnerable
to
things
like
firewalkers
and
napalm
bombers.
|
3 |
Bouy
has
good
HP,
DPS
and
skirm
range.
It
has
exactly
that
problem
where
1
is
counterable,
but
if
you
keep
them
alive
they
snowball
as
you
can
do
damage
without
putting
them
in
danger.
This
is
made
even
worse
by
the
slow
damage,
which
exacerbates
the
kiting
effects
and
means
that
all
adjacent
shots
after
the
first
land,
negating
the
poor
accuracy.
Recluse
does
the
same
thing,
but
it
has
a
lot
less
HP
so
it's
vulnerable
to
things
like
firewalkers
and
napalm
bombers.
|