1 |
Finally I did debug and found smth useful:
|
1 |
Finally I did debug and found smth useful:
|
2 |
\n
|
2 |
\n
|
3 |
\n
|
3 |
\n
|
4 |
At first upload, UnitSync is executing gamedata/defs.lua and I have something logged. but log stopped freshing when logging movedef.lua. Idk what happened.
|
4 |
At first upload, UnitSync is executing gamedata/defs.lua and I have something logged. but log stopped freshing when logging movedef.lua. Idk what happened.
|
5 |
\n
|
5 |
\n
|
6 |
And
finally:
0x000000006A17A8D2
at
(
unitsync.
dll)
raise
error
:
accessing
NULL.
|
6 |
After
about
a
min,
0x000000006A17A8D2
at
(
unitsync.
dll)
raise
error
:
accessing
NULL.
|
7 |
\n
|
7 |
\n
|
8 |
\n
|
8 |
\n
|
9 |
After RegisterationError, some process got bypass. Then at next upload, unitSync line 63 NativeMethods.Init() throws c error which caused server boom.
|
9 |
After RegisterationError, some process got bypass. Then at next upload, unitSync line 63 NativeMethods.Init() throws c error which caused server boom.
|
10 |
\n
|
10 |
\n
|
11 |
( and, throwing a mod which just crash(e,g, syntax error) can just bypass UnitSync and can register successfully)
|
11 |
( and, throwing a mod which just crash(e,g, syntax error) can just bypass UnitSync and can register successfully)
|