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New U.I. Suggestion: Hot Select for units

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Date Editor Before After
5/31/2025 8:28:15 PMUSrankFrequentPilgrim before revert after revert
5/31/2025 8:28:02 PMUSrankFrequentPilgrim before revert after revert
Before After
1 I've been using the new control scheme for a month and it's great. I can't go back to playing without it. Time from when I have an idea to it's execution is reduced. But I've run into problems expanding the scope. 1 I've been using the new control scheme for a month and it's great. I can't go back to playing without it. Time from when I have an idea to it's execution is reduced. But I've run into problems expanding the scope.
2 \n 2 \n
3 I'm re-working Hot Select from the ground up where I use an expanded version of Control Groups that use a-z instead of just 1-0. Previously I was using UIkeys which runs into limitations. This solves a lot of problems: 3 I'm re-working Hot Select from the ground up where I use an expanded version of Control Groups that use a-z instead of just 1-0. Previously I was using UIkeys which runs into limitations. This solves a lot of problems:
4 \n 4 \n
5 1. Players can individually alter what units are in each group the same way Auto Control Groups works. This is the big one, so no one will have to rely upon my judgement of unit organization. You can safely take my starting point and tweak away anything you don't like. 5 1. Players can individually alter what units are in each group the same way Auto Control Groups works. This is the big one, so no one will have to rely upon my judgement of unit organization. You can safely take my starting point and tweak away anything you don't like.
6 \n 6 \n
7 2. Modifier key Shift can be used to combine groups 7 2. Modifier key Shift can be used to combine groups
8 \n 8 \n
9 3. Potentially modifier keys can be used to filter out from groups that are currently selected, but this has seemed less important the more I've actually used the control scheme. 9 3. Potentially modifier keys can be used to filter out from groups that are currently selected, but this has seemed less important the more I've actually used the control scheme.
10 \n 10 \n
11 4. We'll still have Global Selection Hotkeys for every unit and categories as needed, they will just be supplemental. 11 4. We'll still have Global Selection Hotkeys for every unit and categories as needed, they will just be supplemental.
12 \n 12 \n
13 I already have a working widget that expands the control groups to a-z and can be added to, cleared, and selected. I'll update this post as it comes together in a useable form. 13 I already have a working widget that expands the control groups to a-z and can be added to, cleared, and selected. I'll update this thread as it comes together in a useable form.