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Voiced Audio Alerts

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Date Editor Before After
6/12/2025 2:52:12 AMUSrankFrequentPilgrim before revert after revert
Before After
1 Yes, combining all these widgets into one, avoiding overlap, using ducking on the audio, and creating menu integration are all things that probably need to happen after it's more finalized. That is the end goal, though. 1 Yes, combining all these widgets into one, avoiding overlap, using ducking on the audio, and creating menu integration are all things that probably need to happen after it's more finalized. That is the end goal, though.
2 \n 2 \n
3 I've just been playing normally with these all turned on and bug fixing as I run into problems. The only combination of multiple right now is for "Victory, Defeat and Draw" which has had the most bugs by far with getting wrong audio cues depending on if your spectating or not, getting the defeat audio when the game is exited, etc. Isolating the widgets has made bug fixing comparatively much easier. 3 I've just been playing normally with these all turned on and bug fixing as I run into problems. The only combination of multiple right now is for "Victory, Defeat and Draw" which has had the most bugs by far with getting wrong audio cues depending on if your spectating or not, getting the defeat audio when the game is exited, etc. Isolating the widgets has made bug fixing comparatively much easier. I have limited skill as a coder so keeping the variables small has been critical up to this point.
4 \n 4 \n
5 If it wasn't clear, this is very much a beta test. There are definitely bugs I haven't seen, which is why I want people to use it and tell me what's broken before I think about polish. 5 If it wasn't clear, this is very much a beta test. There are definitely bugs I haven't seen, which is why I want people to use it and tell me what's broken before I think about polish.
6 \n 6 \n
7 I've been thinking about a standard "Our army has engaged the enemy" but I can't decide the exact parameters on when it should trigger. 7 I've been thinking about a standard "Our army has engaged the enemy" but I can't decide the exact parameters on when it should trigger.