1 |
Yes, combining all these widgets into one, avoiding overlap, using ducking on the audio, and creating menu integration are all things that probably need to happen after it's more finalized. That is the end goal, though.
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1 |
Yes, combining all these widgets into one, avoiding overlap, using ducking on the audio, and creating menu integration are all things that probably need to happen after it's more finalized. That is the end goal, though.
|
2 |
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2 |
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3 |
I've
just
been
playing
normally
with
these
all
turned
on
and
bug
fixing
as
I
run
into
problems.
The
only
combination
of
multiple
right
now
is
for
"Victory,
Defeat
and
Draw"
which
has
had
the
most
bugs
by
far
with
getting
wrong
audio
cues
depending
on
if
your
spectating
or
not,
getting
the
defeat
audio
when
the
game
is
exited,
etc.
Isolating
the
widgets
has
made
bug
fixing
comparatively
much
easier.
|
3 |
I've
just
been
playing
normally
with
these
all
turned
on
and
bug
fixing
as
I
run
into
problems.
The
only
combination
of
multiple
right
now
is
for
"Victory,
Defeat
and
Draw"
which
has
had
the
most
bugs
by
far
with
getting
wrong
audio
cues
depending
on
if
your
spectating
or
not,
getting
the
defeat
audio
when
the
game
is
exited,
etc.
Isolating
the
widgets
has
made
bug
fixing
comparatively
much
easier.
I
have
limited
skill
as
a
coder
so
keeping
the
variables
small
has
been
critical
up
to
this
point.
|
4 |
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|
4 |
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|
5 |
If it wasn't clear, this is very much a beta test. There are definitely bugs I haven't seen, which is why I want people to use it and tell me what's broken before I think about polish.
|
5 |
If it wasn't clear, this is very much a beta test. There are definitely bugs I haven't seen, which is why I want people to use it and tell me what's broken before I think about polish.
|
6 |
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|
6 |
\n
|
7 |
I've been thinking about a standard "Our army has engaged the enemy" but I can't decide the exact parameters on when it should trigger.
|
7 |
I've been thinking about a standard "Our army has engaged the enemy" but I can't decide the exact parameters on when it should trigger.
|