1 |
Scaling from 1v1 to 16v16 causes some problems with voiced alerts that would normally be a given.
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1 |
Scaling from 1v1 to 16v16 causes some problems with voiced alerts that would normally be a given.
|
2 |
\n
|
2 |
\n
|
3 |
“Our
allies
commander
is
under
attack
“
is
a
great
alert
in
2v2,
but
in
16v16
it
would
be
spammed
too
often
and
become
constant
noise.
The
same
problem
for
all
ally
alerts
and
all
alerts
about
enemy
commanders
being
spotted
or
damaged
or
killed.
Of
course
ally
alerts
could
be
disabled
for
teams
above
5v5,
but
that
doesn’t
seem
intuitive
for
the
average
player.
I
don’t
want
to
condition
a
player
to
respond
to
alerts
but
then
not
play
them
just
because
the
player
is
in
a
7v7.
|
3 |
“Our
allies
commander
is
under
attack
“
is
a
great
alert
in
2v2,
but
in
16v16
it
would
be
spammed
too
often
and
become
constant
noise.
Putting
it
on
a
cooldown
doesn't
help
either,
as
it
would
just
trigger
quickly
again
after
the
cooldown
wears
off.
The
same
problem
for
all
ally
alerts
and
all
alerts
about
enemy
commanders
being
spotted
or
damaged
or
killed.
With
32
commanders
on
a
map
there
is
simply
too
much
noise
if
the
announcer
is
triggered
to
play
at
all
of
these
interactions.
Of
course
ally
alerts
could
be
disabled
for
teams
above
5v5,
but
that
doesn’t
seem
intuitive
for
the
average
player.
I
don’t
want
to
condition
a
player
to
respond
to
alerts
but
then
not
play
them
just
because
the
player
is
in
a
7v7
or
above.
|
4 |
\n
|
4 |
\n
|
5 |
Unless I can come up with a solution to this scaling problem I’m going to keep focusing on alerts that strictly indicate what your own forces are doing.
|
5 |
Unless I can come up with a solution to this scaling problem I’m going to keep focusing on alerts that strictly indicate what your own forces are doing.
|
|
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
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|
8 |
----
|
7 |
\n
|
9 |
\n
|
8 |
*Alerts
I
think
could
be
good
but
haven’t
made
yet
or
failed
at
making*
|
10 |
[B]
Alerts
I
think
[I]
could
[/I]
be
good
but
haven’t
made
yet
or
failed
at
making
or
need
more
consideration
[/B]
|
9 |
\n
|
11 |
\n
|
10 |
\n
|
12 |
\n
|
11 |
“Commander
chassis
destroyed
“
|
13 |
“Commander
chassis
destroyed"
|
12 |
\n
|
14 |
\n
|
13 |
“Upgrade complete”
|
15 |
“Upgrade complete”
|
14 |
\n
|
16 |
\n
|
15 |
“Choose
starting
location
“
|
17 |
“Choose
starting
location"
|
16 |
\n
|
18 |
\n
|
17 |
“Battle begins in 3, 2, 1…”
|
19 |
“Battle begins in 3, 2, 1…”
|
18 |
\n
|
20 |
\n
|
19 |
“Our nuclear missile is ready”
|
21 |
“Our nuclear missile is ready”
|
20 |
\n
|
22 |
\n
|
21 |
“Enemy
super
weapon
detected
“
|
23 |
“Enemy
super
weapon
online"
|
22 |
\n
|
24 |
\n
|
23 |
“Continuous production activated/deactivated”
|
25 |
“Continuous production activated/deactivated”
|
24 |
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|
26 |
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