| 1 | 
                    
                        
            Scaling from 1v1 to 16v16 causes some problems with voiced alerts that would normally be a given. 
                     | 
                    1 | 
                    
                        
            Scaling from 1v1 to 16v16 causes some problems with voiced alerts that would normally be a given. 
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            “Our 
            allies 
            commander 
            is 
            under 
            attack 
            “ 
            is 
            a 
            great 
            alert 
            in 
            2v2,
             
            but 
            in 
            16v16 
            it 
            would 
            be 
            spammed 
            too 
            often 
            and 
            become 
            constant 
            noise.
             
            The 
            same 
            problem 
            for 
            all 
            ally 
            alerts 
            and 
            all 
            alerts 
            about 
            enemy 
            commanders 
            being 
            spotted 
            or 
            damaged 
            or 
            killed.
             
            Of 
            course 
            ally 
            alerts 
            could 
            be 
            disabled 
            for 
            teams 
            above 
            5v5,
             
            but 
            that 
            doesn’t 
            seem 
            intuitive 
            for 
            the 
            average 
            player.
             
            I 
            don’t 
            want 
            to 
            condition 
            a 
            player 
            to 
            respond 
            to 
            alerts 
            but 
            then 
            not 
            play 
            them 
            just 
            because 
            the 
            player 
            is 
            in 
            a 
            7v7.
                     | 
                    3 | 
                    
                        
            “Our 
            allies 
            commander 
            is 
            under 
            attack 
            “ 
            is 
            a 
            great 
            alert 
            in 
            2v2,
             
            but 
            in 
            16v16 
            it 
            would 
            be 
            spammed 
            too 
            often 
            and 
            become 
            constant 
            noise.
             
            Putting 
            it 
            on 
            a 
            cooldown 
            doesn't 
            help 
            either,
             
            as 
            it 
            would 
            just 
            trigger 
            quickly 
            again 
            after 
            the 
            cooldown 
            wears 
            off.
             
            The 
            same 
            problem 
            for 
            all 
            ally 
            alerts 
            and 
            all 
            alerts 
            about 
            enemy 
            commanders 
            being 
            spotted 
            or 
            damaged 
            or 
            killed.
             
            With 
            32 
            commanders 
            on 
            a 
            map 
            there 
            is 
            simply 
            too 
            much 
            noise 
            if 
            the 
            announcer 
            is 
            triggered 
            to 
            play 
            at 
            all 
            of 
            these 
            interactions.
             
            Of 
            course 
            ally 
            alerts 
            could 
            be 
            disabled 
            for 
            teams 
            above 
            5v5,
             
            but 
            that 
            doesn’t 
            seem 
            intuitive 
            for 
            the 
            average 
            player.
             
            I 
            don’t 
            want 
            to 
            condition 
            a 
            player 
            to 
            respond 
            to 
            alerts 
            but 
            then 
            not 
            play 
            them 
            just 
            because 
            the 
            player 
            is 
            in 
            a 
            7v7 
            or 
            above.
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            Unless I can come up with a solution to this scaling problem I’m going to keep focusing on alerts that strictly indicate what your own forces are doing.
                     | 
                    5 | 
                    
                        
            Unless I can come up with a solution to this scaling problem I’m going to keep focusing on alerts that strictly indicate what your own forces are doing.
                     | 
                
                
                     | 
                    
                        
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    7 | 
                    
                        
            \n
                     | 
                
                
                     | 
                    
                        
                     | 
                    8 | 
                    
                        
            ----
                     | 
                
                
                    | 7 | 
                    
                        
            \n
                     | 
                    9 | 
                    
                        
            \n
                     | 
                
                
                    | 8 | 
                    
                        
            *Alerts 
            I 
            think 
            could 
            be 
            good 
            but 
            haven’t 
            made 
            yet 
            or 
            failed 
            at 
            making*
                     | 
                    10 | 
                    
                        
            [B] 
            Alerts 
            I 
            think 
            [I] 
            could 
            [/I] 
            be 
            good 
            but 
            haven’t 
            made 
            yet 
            or 
            failed 
            at 
            making 
            or 
            need 
            more 
            consideration 
            [/B]
                     | 
                
                
                    | 9 | 
                    
                        
            \n
                     | 
                    11 | 
                    
                        
            \n
                     | 
                
                
                    | 10 | 
                    
                        
            \n
                     | 
                    12 | 
                    
                        
            \n
                     | 
                
                
                    | 11 | 
                    
                        
            “Commander 
            chassis 
            destroyed 
            “
                     | 
                    13 | 
                    
                        
            “Commander 
            chassis 
            destroyed"
                     | 
                
                
                    | 12 | 
                    
                        
            \n
                     | 
                    14 | 
                    
                        
            \n
                     | 
                
                
                    | 13 | 
                    
                        
            “Upgrade complete”
                     | 
                    15 | 
                    
                        
            “Upgrade complete”
                     | 
                
                
                    | 14 | 
                    
                        
            \n
                     | 
                    16 | 
                    
                        
            \n
                     | 
                
                
                    | 15 | 
                    
                        
            “Choose 
            starting 
            location 
            “
                     | 
                    17 | 
                    
                        
            “Choose 
            starting 
            location"
                     | 
                
                
                    | 16 | 
                    
                        
            \n
                     | 
                    18 | 
                    
                        
            \n
                     | 
                
                
                    | 17 | 
                    
                        
            “Battle begins in 3, 2, 1…”
                     | 
                    19 | 
                    
                        
            “Battle begins in 3, 2, 1…”
                     | 
                
                
                    | 18 | 
                    
                        
            \n
                     | 
                    20 | 
                    
                        
            \n
                     | 
                
                
                    | 19 | 
                    
                        
            “Our nuclear missile is ready”
                     | 
                    21 | 
                    
                        
            “Our nuclear missile is ready”
                     | 
                
                
                    | 20 | 
                    
                        
            \n
                     | 
                    22 | 
                    
                        
            \n
                     | 
                
                
                    | 21 | 
                    
                        
            “Enemy 
            super 
            weapon 
            detected 
            “
                     | 
                    23 | 
                    
                        
            “Enemy 
            super 
            weapon 
            online"
                     | 
                
                
                    | 22 | 
                    
                        
            \n
                     | 
                    24 | 
                    
                        
            \n
                     | 
                
                
                    | 23 | 
                    
                        
            “Continuous production activated/deactivated”
                     | 
                    25 | 
                    
                        
            “Continuous production activated/deactivated”
                     | 
                
                
                    | 24 | 
                    
                        
            \n
                     | 
                    26 | 
                    
                        
            \n
                     |