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32-player TAW is not good for Zero-K

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Date Editor Before After
7/8/2025 2:49:46 PMDErankmadez before revert after revert
7/8/2025 2:21:39 PMDErankmadez before revert after revert
7/8/2025 2:18:48 PMDErankmadez before revert after revert
7/8/2025 2:18:08 PMDErankmadez before revert after revert
7/8/2025 2:17:56 PMDErankmadez before revert after revert
Before After
1 How can we get multiple largish team matches going in parallel? This is a challenge for Zero-K that all parties can agree on. 1 How can we get multiple largish team matches going in parallel? This is a challenge for Zero-K that all parties can agree on.
2 \n 2 \n
3 What makes TAW special compared to matchmaking? 3 What makes TAW special compared to matchmaking?
4 \n 4 \n
5 1. You see who the other players are 5 1. You see who the other players are
6 2. You see which map is going to be played on 6 2. You see which map is going to be played on
7 3. The matches are large 7 3. The matches are large
8 4. The skill level is mixed 8 4. The skill level is mixed
9 5. It is a social lobby for everybody, the right place to be if you want to play. 9 5. It is a social lobby for everybody, the right place to be if you want to play.
10 \n 10 \n
11 Can we find and agree on a compromise to help Zero-K grow? 11 Can we find and agree on a compromise to help Zero-K grow?
12 \n 12 \n
13 So let me make a wild and rough proposal. 13 So let me make a wild and rough proposal.
14 \n 14 \n
15 * Zero-k gets a mechanism mixing matchmaking and TAW. 15 * Zero-k gets a mechanism mixing matchmaking and TAW.
16 Try to appease as many as possible while allowing for more players. 16 Try to appease as many as possible while allowing for more players.
17 \n 17 \n
18 * The team sizes are large. 18 * The team sizes are large.
19 Minimum like 10v10 or something. 19 Minimum like 10v10 or something.
20 Dynamically adjust size with active player count at the time. 20 Dynamically adjust size with active player count at the time.
21 Prefer multiple matches over fewer large matches. 21 Prefer multiple matches over fewer large matches.
22 \n 22 \n
23 * Skills could be mixed, but fair teams. 23 * Skills could be mixed, but fair teams.
24 Balance not just numerically, but also by even numbers of try-hards and slackers. 24 Balance not just numerically, but also by even numbers of try-hards and slackers.
25 \n 25 \n
26 * Once a match is found, people get to see who they are playing with and on what map. 26 * Once a match is found, people get to see who they are playing with and on what map.
27 Players can refuse, others fill in, until map/player pool is deemed a failure. 27 Players can refuse, others fill in, until map/player pool is deemed a failure.
28 Water map? Just refuse. That dork is there? Just refuse. 28 Water map? Just refuse. That dork is there? Just refuse.
29 \n 29 \n
30 * People join through an option in the matchmaker or by going to a special lobby. 30 * People join through an option in the matchmaker or by going to a special lobby.
31 We need to make it easy. 31 We need to make it easy.
32 A big lobby that spawns matches sounds fun. 32 A big lobby that spawns matches sounds fun.
33 \n 33 \n
34 * All matches can be spectated freely. 34 * All matches can be spectated freely.
35 Spec-K is fun. 35 Spec-K is fun.
36 \n 36 \n
37 If this was tried and didn't work or is an unsalvageably bad idea, please let me know. I'm just trying to find a way forward.
38 \n
37 I'm willing to provide support, be active during tests, explain stuff, hype up people, write up experiences. 39 I'm willing to provide support, be active during tests, explain stuff, hype up people, write up experiences.
38 \n 40 \n
39 I think this needs UI work. 41 I think this needs UI work.