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32-player TAW is not good for Zero-K

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Date Editor Before After
7/8/2025 4:42:00 PMDErankmadez before revert after revert
Before After
1 @malric, I think both points can be addressed in TAW 2.0, to give the proposal a name. 1 @malric, I think both points can be addressed in TAW 2.0, to give the proposal a name.
2 \n 2 \n
3 Allow me to think big and be ambitious. Because at this point I think we don't have a clear view of how we want to get where. 3 Allow me to think big and be ambitious. Because at this point I think we don't have a clear view of how we want to get where.
4 \n 4 \n
5 You see which TAW 2.0 are currently running, with both a small minimap with taken mexes, attrition counter, approximate frontline, running time, economy overview, current vote, etc.. This information overview of a match is not available to players currently in that match. This prevents unintentional spoiling of information but gives a good overview of when a match will end. And it would be fun to look at without having to load each match and catching up. 5 You see which TAW 2.0 are currently running, with both a small minimap with taken mexes, attrition counter, approximate frontline, running time, economy overview, current vote, etc.. This information overview of a match is not available to players currently in that match. This prevents unintentional spoiling of information but gives a good overview of when a match will end. And it would be fun to look at without having to load each match and catching up.
6 \n 6 \n
7 When more people stick around in TAW 2.0, bigger matches will start sooner, just like in OG TAW. 7 When more people stick around in TAW 2.0, bigger matches will start sooner, just like in OG TAW.
8 \n
9 I think the classical lobby system is not enough.