1 |
> I play TAW and I understand that some people, sometimes fool around.
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1 |
> I play TAW and I understand that some people, sometimes fool around.
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2 |
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2 |
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3 |
I've seen this in small rooms too, and the impact seems a lot smaller in large teams due to team size. But I guess my point is, despite this dislike and other dislikes people point to, most people experience these things and STILL choose large rooms. That seems to indicate they REALLY like something about them.
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3 |
I've seen this in small rooms too, and the impact seems a lot smaller in large teams due to team size. But I guess my point is, despite this dislike and other dislikes people point to, most people experience these things and STILL choose large rooms. That seems to indicate they REALLY like something about them.
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4 |
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4 |
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5 |
> On this website, according to the two old polls which were (approximately) about people's favourite battle sizes, 16v16 isn't even close to being the majority's choice.
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5 |
> On this website, according to the two old polls which were (approximately) about people's favourite battle sizes, 16v16 isn't even close to being the majority's choice.
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6 |
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6 |
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7 |
I
think
those
answering
polls
are
more
likely
to
be
pro
players,
who
skew
smaller
than
the
average
player.
Regardless,
shouldn't
we
take
a
serious
look
at
what
all
players
are
actually
playing
as
opposed
to
what
a
much
smaller
subset
say
they
play
or
what
we
theorize
people
might
like
to
play?
|
7 |
Ok,
but
I
think
those
answering
polls
are
more
likely
to
be
pro
players,
who
skew
smaller
than
the
average
player.
Regardless,
shouldn't
we
also
be
taking
serious
look
at
what
all
players
are
actually
playing
as
opposed
to
what
a
much
smaller
subset
say
they
play
or
what
we
theorize
people
might
like
to
play?
|
8 |
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8 |
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|
9 |
> Why do you think that game is akin to and relevant to Zero-K?
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9 |
> Why do you think that game is akin to and relevant to Zero-K?
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10 |
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|
10 |
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11 |
Because while not the same game, it is, as far as I know, literally the most similar to ZK of all games in existence (maybe ZK ancestors also count), and is quite successful to boot. By this argument literally no example is good enough. Why wouldn't we learn something looking at it as a useful example?
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11 |
Because while not the same game, it is, as far as I know, literally the most similar to ZK of all games in existence (maybe ZK ancestors also count), and is quite successful to boot. By this argument literally no example is good enough. Why wouldn't we learn something looking at it as a useful example?
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12 |
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12 |
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13 |
edit - grammar
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13 |
edit - grammar
|