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32-player TAW is not good for Zero-K

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Date Editor Before After
7/12/2025 10:10:27 AMAUrankAveragePlan before revert after revert
7/12/2025 9:38:55 AMAUrankAveragePlan before revert after revert
Before After
1 > I play TAW and I understand that some people, sometimes fool around. 1 > I play TAW and I understand that some people, sometimes fool around.
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3 I've seen this in small rooms too, and the impact seems a lot smaller in large teams due to team size. But I guess my point is, despite this dislike and other dislikes people point to, most people experience these things and STILL choose large rooms. That seems to indicate they REALLY like something about them. 3 I've seen this in small rooms too, and the impact seems a lot smaller in large teams due to team size. But I guess my point is, despite this dislike and other dislikes people point to, most people experience these things and STILL choose large rooms. That seems to indicate they REALLY like something about them.
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5 > On this website, according to the two old polls which were (approximately) about people's favourite battle sizes, 16v16 isn't even close to being the majority's choice. 5 > On this website, according to the two old polls which were (approximately) about people's favourite battle sizes, 16v16 isn't even close to being the majority's choice.
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7 I think those answering polls are more likely to be pro players, who skew smaller than the average player. Regardless, shouldn't we take a serious look at what all players are actually playing as opposed to what a much smaller subset say they play or what we theorize people might like to play? 7 Ok, but I think those answering polls are more likely to be pro players, who skew smaller than the average player. Regardless, shouldn't we also be taking serious look at what all players are actually playing as opposed to what a much smaller subset say they play or what we theorize people might like to play?
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9 > Why do you think that game is akin to and relevant to Zero-K? 9 > Why do you think that game is akin to and relevant to Zero-K?
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11 Because while not the same game, it is, as far as I know, literally the most similar to ZK of all games in existence (maybe ZK ancestors also count), and is quite successful to boot. By this argument literally no example is good enough. Why wouldn't we learn something looking at it as a useful example? 11 Because while not the same game, it is, as far as I know, literally the most similar to ZK of all games in existence (maybe ZK ancestors also count), and is quite successful to boot. By this argument literally no example is good enough. Why wouldn't we learn something looking at it as a useful example?
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13 edit - grammar 13 edit - grammar