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32-player TAW is not good for Zero-K

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Date Editor Before After
7/14/2025 9:44:18 AMAUrankAveragePlan before revert after revert
7/14/2025 9:41:38 AMAUrankAveragePlan before revert after revert
7/14/2025 9:41:15 AMAUrankAveragePlan before revert after revert
7/14/2025 9:30:06 AMAUrankAveragePlan before revert after revert
7/14/2025 9:27:23 AMAUrankAveragePlan before revert after revert
Before After
1 For those talking about BAR, by default the rooms are capped at 8v8, but admins/mods can remove the cap on a room to be arbitrarily large. This doesn't happen that often, but when it does happen people get super excited and I've seen it go from 16 to 50+ in a couple of minutes. Although when it does there's still plenty of 8v8 rooms and smaller. Having 10 factories doing 30x fleas a second is a much more common strategy in BAR than ZK, so these lobpots can be absolute chaos even more so than in ZK. People still seem to love them. 1 For those talking about BAR, by default the rooms are capped at 8v8, but admins/mods can remove the cap on a room to be arbitrarily large. This doesn't happen that often, but when it does happen people get super excited and I've seen it go from 16 to 50+ in a couple of minutes. Although when it does there's still plenty of 8v8 rooms and smaller. Having 10 factories doing 30x fleas a second is a much more common strategy in BAR than ZK, so these lobpots can be absolute chaos even more so than in ZK. People still seem to love them.
2 \n 2 \n
3 BAR tends towards more restrictive in other ways too, like there's only really chickens, coop vs AI, teams, and rarely ffa. There's no fun/troll maps, nothing like Zero Wars, no Future Wars, no com morph etc. I think there is much less scope for modding. My take on this is that the BAR people want a more "perfect" marketable look by default, but recognise a lot of players consider big lobpots peak fun so allow them in some circumstances, even though they don't allow all sorts of other things ZK/Spring supports. I prefer ZK's variety by far, but I guess they have reasons. 3 BAR tends towards more restrictive in other ways too, like there's only really chickens, coop vs AI, teams, and rarely ffa. There's no fun/troll maps, nothing like Zero Wars, no Future Wars, no com morph etc. I think there is much less scope for modding. My take on this is that the BAR people want a more "perfect" marketable look by default, but recognise a lot of players consider big lobpots peak fun so allow them in some circumstances, even though they don't allow all sorts of other things ZK/Spring supports. I prefer ZK's variety by far, but I guess they have reasons.
4 \n 4 \n
5 Maybe part-time restriction on room size might be a compromise. Also, I'm wondering @GoogleFrog if there's a way for you to analyze data from this 11v11 test compared to last week/month/year? Like compare small/medium/large room popularity, also total players, before vs after, to put some data to all our speculation? 5 Maybe part-time restriction on room size might be a compromise. Also, I'm wondering @GoogleFrog if there's a way for you to analyze data from this 11v11 test compared to last week/month/year? Like compare small/medium/large room popularity, also total players, before vs after, to put some data to all our speculation?
6 \n 6 \n
7 I'm neutral on the current restriction, because I'm offpeak timezone and I usually can't even get a Teams match except on weekends, so its mostly moot. It seems unpopular at the moment, but maybe that's temporary. Still, I wonder if all this energy could be going towards fixing other playerbase issues. A larger playerbase will solve the availability issues for rooms of all sizes, and I think extended attention to this issue is bad for ZK either way. 7 I'm neutral on the current restriction, because I'm offpeak timezone and I usually can't even get a Teams match except on weekends, so its mostly moot. It seems unpopular at the moment, but maybe that's temporary. Still, I wonder if all this energy could be going towards fixing other playerbase issues. A larger playerbase will solve the availability issues for rooms of all sizes, and I think to much heated debate on this issue is bad for ZK either way.