1 |
For those talking about BAR, by default the rooms are capped at 8v8, but admins/mods can remove the cap on a room to be arbitrarily large. This doesn't happen that often, but when it does happen people get super excited and I've seen it go from 16 to 50+ in a couple of minutes. Although when it does there's still plenty of 8v8 rooms and smaller. Having 10 factories doing 30x fleas a second is a much more common strategy in BAR than ZK, so these lobpots can be absolute chaos even more so than in ZK. People still seem to love them.
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1 |
For those talking about BAR, by default the rooms are capped at 8v8, but admins/mods can remove the cap on a room to be arbitrarily large. This doesn't happen that often, but when it does happen people get super excited and I've seen it go from 16 to 50+ in a couple of minutes. Although when it does there's still plenty of 8v8 rooms and smaller. Having 10 factories doing 30x fleas a second is a much more common strategy in BAR than ZK, so these lobpots can be absolute chaos even more so than in ZK. People still seem to love them.
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BAR tends towards more restrictive in other ways too, like there's only really chickens, coop vs AI, teams, and rarely ffa. There's no fun/troll maps, nothing like Zero Wars, no Future Wars, no com morph etc. I think there is much less scope for modding. My take on this is that the BAR people want a more "perfect" marketable look by default, but recognise a lot of players consider big lobpots peak fun so allow them in some circumstances, even though they don't allow all sorts of other things ZK/Spring supports. I prefer ZK's variety by far, but I guess they have reasons.
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3 |
BAR tends towards more restrictive in other ways too, like there's only really chickens, coop vs AI, teams, and rarely ffa. There's no fun/troll maps, nothing like Zero Wars, no Future Wars, no com morph etc. I think there is much less scope for modding. My take on this is that the BAR people want a more "perfect" marketable look by default, but recognise a lot of players consider big lobpots peak fun so allow them in some circumstances, even though they don't allow all sorts of other things ZK/Spring supports. I prefer ZK's variety by far, but I guess they have reasons.
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Maybe part-time restriction on room size might be a compromise. Also, I'm wondering @GoogleFrog if there's a way for you to analyze data from this 11v11 test compared to last week/month/year? Like compare small/medium/large room popularity, also total players, before vs after, to put some data to all our speculation?
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5 |
Maybe part-time restriction on room size might be a compromise. Also, I'm wondering @GoogleFrog if there's a way for you to analyze data from this 11v11 test compared to last week/month/year? Like compare small/medium/large room popularity, also total players, before vs after, to put some data to all our speculation?
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6 |
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7 |
I'm
neutral
on
the
current
restriction,
because
I'm
offpeak
timezone
and
I
usually
can't
even
get
a
Teams
match
except
on
weekends,
so
its
mostly
moot.
It
seems
unpopular
at
the
moment,
but
maybe
that's
temporary.
Still,
I
wonder
if
all
this
energy
could
be
going
towards
fixing
other
playerbase
issues.
A
larger
playerbase
will
solve
the
availability
issues
for
rooms
of
all
sizes,
and
I
think
extended
attention
to
this
issue
is
bad
for
ZK
either
way.
|
7 |
I'm
neutral
on
the
current
restriction,
because
I'm
offpeak
timezone
and
I
usually
can't
even
get
a
Teams
match
except
on
weekends,
so
its
mostly
moot.
It
seems
unpopular
at
the
moment,
but
maybe
that's
temporary.
Still,
I
wonder
if
all
this
energy
could
be
going
towards
fixing
other
playerbase
issues.
A
larger
playerbase
will
solve
the
availability
issues
for
rooms
of
all
sizes,
and
I
think
to
much
heated
debate
on
this
issue
is
bad
for
ZK
either
way.
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