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Date Editor Before After
7/16/2025 1:47:35 PMAUrankSnuggleBass before revert after revert
Before After
1 I don't think I've ever had a prolonged stalemate on glitters tbh. Not compared to other maps. I tend to be aggressive though. 1 I don't think I've ever had a prolonged stalemate on glitters tbh. Not compared to other maps. I tend to be aggressive though.
2 \n 2 \n
3 I have a lot of hate in my heart. Going through the featured list for team games: 3 I have a lot of hate in my heart. Going through the featured list for team games:
4 + Intersection (rarely see good games, often leads to slow choke outs, ugly) 4 + Intersection (rarely see good games, often leads to slow choke outs, ugly)
5 + Akilon Wastes (rarely see good games, too big no metal, often bad games due to confused lobsters giving up enormous territory free) 5 + Akilon Wastes (rarely see good games, too big no metal, often bad games due to confused lobsters giving up enormous territory free)
6 + Scorched Crossing (needs work to make it clearer) 6 + Scorched Crossing (needs work to make it clearer)
7 + Cystallised planes (poverty and slow choke out despite looking relatively open) 7 + Cystallised planes (poverty and slow choke out despite looking relatively open)
8 + Wet Supreme (people don't know how to play it leading to bad games where entire sides are given for free) 8 + Wet Supreme (people don't know how to play it leading to bad games where entire sides are given for free)
9 + Desolation (very limited fac diversity, often takes a long time to finish decided games) 9 + Desolation (very limited fac diversity, often takes a long time to finish decided games)
10 + Carrot mountains/fools mate (too homogenous) - though I don't think I've played they just look bad 10 + Carrot mountains/fools mate (too homogenous) - though I don't think I've played they just look bad
11 + skate park (I like the idea a lot, but the game usually feels like a standoff where I can't finish the game even if I win lane early - just have to sit on marginal advantage and hope a team mate figures it out). 11 + skate park (I like the idea a lot, but the game usually feels like a standoff where I can't finish the game even if I win lane early - just have to sit on marginal advantage and hope a team mate figures it out).
12 + Isle of grief (I loved the idea of this map on release, it didn't turn out to give games that I enjoyed) 12 + Isle of grief (I loved the idea of this map on release, it didn't turn out to give games that I enjoyed)
13 + Evorts new llamas (ugly, lacks intent behind design, arguably one of worst maps in pool IMO) 13 + Evorts new llamas (ugly, lacks intent behind design, arguably one of worst maps in pool IMO)
14 \n 14 \n
15 \n 15 \n
16 These are the ones I'd take out before the three already mentioned and I think for defensible reasons (not just personal preference). Yes I know this is subjective and some of these are fixable (especially scorched crossing which could be interesting if I could see the damn terrain). 16 These are the ones I'd take out before the three already mentioned and I think for defensible reasons (not just personal preference). Yes I know this is subjective and some of these are fixable (especially scorched crossing which could be interesting if I could see the damn terrain).
17 \n 17 \n
18 There are a lot of maps on the list that I don't personally enjoy much, but which I think should stay because it's very clear other people enjoy them and their removal I don't think is defensible. 18 There are a lot of maps in the pool that I don't personally enjoy much, but which I think should stay because it's very clear other people enjoy them and their removal I don't think is defensible.