1 |
I don't think I've ever had a prolonged stalemate on glitters tbh. Not compared to other maps. I tend to be aggressive though.
|
1 |
I don't think I've ever had a prolonged stalemate on glitters tbh. Not compared to other maps. I tend to be aggressive though.
|
2 |
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|
2 |
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|
3 |
I have a lot of hate in my heart. Going through the featured list for team games:
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3 |
I have a lot of hate in my heart. Going through the featured list for team games:
|
4 |
+ Intersection (rarely see good games, often leads to slow choke outs, ugly)
|
4 |
+ Intersection (rarely see good games, often leads to slow choke outs, ugly)
|
5 |
+ Akilon Wastes (rarely see good games, too big no metal, often bad games due to confused lobsters giving up enormous territory free)
|
5 |
+ Akilon Wastes (rarely see good games, too big no metal, often bad games due to confused lobsters giving up enormous territory free)
|
6 |
+ Scorched Crossing (needs work to make it clearer)
|
6 |
+ Scorched Crossing (needs work to make it clearer)
|
7 |
+ Cystallised planes (poverty and slow choke out despite looking relatively open)
|
7 |
+ Cystallised planes (poverty and slow choke out despite looking relatively open)
|
8 |
+ Wet Supreme (people don't know how to play it leading to bad games where entire sides are given for free)
|
8 |
+ Wet Supreme (people don't know how to play it leading to bad games where entire sides are given for free)
|
9 |
+ Desolation (very limited fac diversity, often takes a long time to finish decided games)
|
9 |
+ Desolation (very limited fac diversity, often takes a long time to finish decided games)
|
10 |
+ Carrot mountains/fools mate (too homogenous) - though I don't think I've played they just look bad
|
10 |
+ Carrot mountains/fools mate (too homogenous) - though I don't think I've played they just look bad
|
11 |
+ skate park (I like the idea a lot, but the game usually feels like a standoff where I can't finish the game even if I win lane early - just have to sit on marginal advantage and hope a team mate figures it out).
|
11 |
+ skate park (I like the idea a lot, but the game usually feels like a standoff where I can't finish the game even if I win lane early - just have to sit on marginal advantage and hope a team mate figures it out).
|
12 |
+ Isle of grief (I loved the idea of this map on release, it didn't turn out to give games that I enjoyed)
|
12 |
+ Isle of grief (I loved the idea of this map on release, it didn't turn out to give games that I enjoyed)
|
13 |
+ Evorts new llamas (ugly, lacks intent behind design, arguably one of worst maps in pool IMO)
|
13 |
+ Evorts new llamas (ugly, lacks intent behind design, arguably one of worst maps in pool IMO)
|
14 |
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|
14 |
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|
15 |
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|
15 |
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16 |
These are the ones I'd take out before the three already mentioned and I think for defensible reasons (not just personal preference). Yes I know this is subjective and some of these are fixable (especially scorched crossing which could be interesting if I could see the damn terrain).
|
16 |
These are the ones I'd take out before the three already mentioned and I think for defensible reasons (not just personal preference). Yes I know this is subjective and some of these are fixable (especially scorched crossing which could be interesting if I could see the damn terrain).
|
17 |
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|
17 |
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|
18 |
There
are
a
lot
of
maps
on
the
list
that
I
don't
personally
enjoy
much,
but
which
I
think
should
stay
because
it's
very
clear
other
people
enjoy
them
and
their
removal
I
don't
think
is
defensible.
|
18 |
There
are
a
lot
of
maps
in
the
pool
that
I
don't
personally
enjoy
much,
but
which
I
think
should
stay
because
it's
very
clear
other
people
enjoy
them
and
their
removal
I
don't
think
is
defensible.
|