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32-player TAW is not good for Zero-K

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Date Editor Before After
7/17/2025 5:42:35 PMFRrankHumanimal before revert after revert
7/17/2025 5:41:55 PMFRrankHumanimal before revert after revert
7/17/2025 5:40:26 PMFRrankHumanimal before revert after revert
Before After
1 About arbitrary number of players limit : 1 About arbitrary number of players limit :
2 \n 2 \n
3 Why not to make the unit limit become adaptative/"unlimited" instead, in a reasonable way to avoid lag ? 3 Why not to make the unit limit to be adaptative/"unlimited" instead, in a reasonable way to avoid lag ?
4 This way there will be no more players queueing until the end of a battle because they were not able to play as consequence of some limit. 4 This way there will be no more players queueing until the end of a battle because they were not able to play as consequence of some limit.
5 \n 5 \n
6 I also agree with @malric in [url=https://zero-k.info/Forum/Post/271474#271474]his post[/url], even if it is a bit out of topic. 6 I also agree with @malric in [url=https://zero-k.info/Forum/Post/271474#271474]his post[/url], even if it is a bit out of topic.