1 |
[quote]Also being cycled out may prevent people from enjoying their last game of the day or when they'll have to leave in an hour for some other reason.[/quote]
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1 |
[quote]Also being cycled out may prevent people from enjoying their last game of the day or when they'll have to leave in an hour for some other reason.[/quote]
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2 |
If there are N+M players wanting to play in an N player room, M players are going to be left out in the cold.
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2 |
If there are N+M players wanting to play in an N player room, M players are going to be left out in the cold.
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3 |
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3 |
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4 |
Why is the experience of the M players so much worse if they played the previous game, compared to if they did not?
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4 |
Why is the experience of the M players so much worse if they played the previous game, compared to if they did not?
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5 |
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5 |
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6 |
[quote]A player seeds a small teams room, waits until it fills up beyond cap, then next game he's cycled out against their will because a few more showed up to play, something which he has no control over.[/quote]
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6 |
[quote]A player seeds a small teams room, waits until it fills up beyond cap, then next game he's cycled out against their will because a few more showed up to play, something which he has no control over.[/quote]
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7 |
Then next game they get cycled back in.
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7 |
Then next game they get cycled back in.
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8 |
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8 |
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9 |
[quote]This reduces the incentive for people to seed rooms or join as they build momentum and rewards those that got in only when it was already full.[/quote]
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9 |
[quote]This reduces the incentive for people to seed rooms or join as they build momentum and rewards those that got in only when it was already full.[/quote]
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10 |
Conversely, why should players who live in an "earlier" timezone get to hog player spots at the expense of players who live in "later" timezones?
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10 |
Conversely, why should players who live in an "earlier" timezone get to hog player spots at the expense of players who live in "later" timezones?
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11 |
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11 |
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12 |
[quote]Instead you should be incentivizing people to start filling other rooms[/quote]
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12 |
[quote]Instead you should be incentivizing people to start filling other rooms[/quote]
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13 |
I don't think that the current system is a lot worse at this, and it might even be better. Compare the followings scenarios:
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13 |
I don't think that the current system is a lot worse at this, and it might even be better. Compare the followings scenarios:
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14 |
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14 |
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15 |
(
1)
22
players
are
playing
a
long
teams
game.
Through
the
course
of
this
game,
12
players
arrive
in
the
lobby
wanting
to
play
a
game.
They
are
arriving
one
by
one
through
the
duration
of
the
game,
so
attempts
to
seed
a
new
room
are
going
to
be
very
slow,
and
they
have
no
guarantee
of
being
involved
in
the
next
game
in
the
large
room
either.
The
12
players
get
discouraged
and
leave.
|
15 |
(
1)
22
players
are
playing
a
long
teams
game.
Through
the
course
of
this
game,
12
players
arrive
in
the
lobby
wanting
to
play
a
game.
They
are
arriving
one
by
one
through
the
duration
of
the
game,
so
attempts
to
seed
a
new
room
are
going
to
be
very
slow,
and
they
have
no
guarantee
of
being
involved
in
the
next
game
in
the
large
room
either.
Many
of
the
12
players
get
discouraged
and
leave.
|
16 |
\n
|
16 |
\n
|
17 |
(
2)
22
players
are
playing
a
long
teams
game.
Through
the
course
of
this
game,
12
players
arrive
in
the
lobby
wanting
to
play
a
game.
They
know
that
at
worst
they
will
get
into
the
next
game,
so
they
stick
around.
When
the
next
game
starts,
12
players
are
moved
to
the
waiting
list
*at
the
same
time*.
If
they
want
to
start
a
new
lobby,
they
can
do
so
with
a
reasonable
number
of
players
immediately.
|
17 |
(
2)
22
players
are
playing
a
long
teams
game.
Through
the
course
of
this
game,
12
players
arrive
in
the
lobby
wanting
to
play
a
game.
They
know
that
at
worst
they
will
get
into
the
next
game,
so
they
stick
around.
When
the
next
game
starts,
12
players
of
the
original
game
are
moved
to
the
waiting
list
*at
the
same
time*.
If
they
want
to
continue
gaming,
they
can
all
start
a
new
lobby
together;
since
they
are
all
ready
and
present
at
the
same
time
the
chances
of
a
successful
seeding
go
up
considerably.
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