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32-player TAW is not good for Zero-K

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Date Editor Before After
7/18/2025 1:48:37 AMAUrankAdminAquanim before revert after revert
7/18/2025 1:47:19 AMAUrankAdminAquanim before revert after revert
7/18/2025 1:41:09 AMAUrankAdminAquanim before revert after revert
7/18/2025 1:40:01 AMAUrankAdminAquanim before revert after revert
7/18/2025 1:38:13 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Also being cycled out may prevent people from enjoying their last game of the day or when they'll have to leave in an hour for some other reason.[/quote] 1 [quote]Also being cycled out may prevent people from enjoying their last game of the day or when they'll have to leave in an hour for some other reason.[/quote]
2 If there are N+M players wanting to play in an N player room, M players are going to be left out in the cold. 2 If there are N+M players wanting to play in an N player room, M players are going to be left out in the cold.
3 \n 3 \n
4 Why is the experience of the M players so much worse if they played the previous game, compared to if they did not? 4 Why is the experience of the M players so much worse if they played the previous game, compared to if they did not?
5 \n 5 \n
6 [quote]A player seeds a small teams room, waits until it fills up beyond cap, then next game he's cycled out against their will because a few more showed up to play, something which he has no control over.[/quote] 6 [quote]A player seeds a small teams room, waits until it fills up beyond cap, then next game he's cycled out against their will because a few more showed up to play, something which he has no control over.[/quote]
7 Then next game they get cycled back in. 7 Then next game they get cycled back in.
8 \n 8 \n
9 [quote]This reduces the incentive for people to seed rooms or join as they build momentum and rewards those that got in only when it was already full.[/quote] 9 [quote]This reduces the incentive for people to seed rooms or join as they build momentum and rewards those that got in only when it was already full.[/quote]
10 Conversely, why should players who live in an "earlier" timezone get to hog player spots at the expense of players who live in "later" timezones? 10 Conversely, why should players who live in an "earlier" timezone get to hog player spots at the expense of players who live in "later" timezones?
11 \n 11 \n
12 [quote]Instead you should be incentivizing people to start filling other rooms[/quote] 12 [quote]Instead you should be incentivizing people to start filling other rooms[/quote]
13 I don't think that the current system is a lot worse at this, and it might even be better. Compare the followings scenarios: 13 I don't think that the current system is a lot worse at this, and it might even be better. Compare the followings scenarios:
14 \n 14 \n
15 ( 1) 22 players are playing a long teams game. Through the course of this game, 12 players arrive in the lobby wanting to play a game. They are arriving one by one through the duration of the game, so attempts to seed a new room are going to be very slow, and they have no guarantee of being involved in the next game in the large room either. The 12 players get discouraged and leave. 15 ( 1) 22 players are playing a long teams game. Through the course of this game, 12 players arrive in the lobby wanting to play a game. They are arriving one by one through the duration of the game, so attempts to seed a new room are going to be very slow, and they have no guarantee of being involved in the next game in the large room either. Many of the 12 players get discouraged and leave.
16 \n 16 \n
17 ( 2) 22 players are playing a long teams game. Through the course of this game, 12 players arrive in the lobby wanting to play a game. They know that at worst they will get into the next game, so they stick around. When the next game starts, 12 players are moved to the waiting list *at the same time*. If they want to start a new lobby, they can do so with a reasonable number of players immediately. 17 ( 2) 22 players are playing a long teams game. Through the course of this game, 12 players arrive in the lobby wanting to play a game. They know that at worst they will get into the next game, so they stick around. When the next game starts, 12 players of the original game are moved to the waiting list *at the same time*. If they want to continue gaming, they can all start a new lobby together; since they are all ready and present at the same time the chances of a successful seeding go up considerably.