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32-player TAW is not good for Zero-K

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Date Editor Before After
7/20/2025 10:19:24 PMAUrankAdminAquanim before revert after revert
7/20/2025 9:38:25 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]For me, I am not great at micro, I prefer a more supporting role which is not feasible in small matches as in small matches you have to perform all roles at all times - not my cup of tea, never has been. Those games are for young kids who have something to prove. 1 [quote]For me, I am not great at micro, I prefer a more supporting role which is not feasible in small matches as in small matches you have to perform all roles at all times - not my cup of tea, never has been. Those games are for young kids who have something to prove.
2 \n 2 \n
3 Now, if we had a higher selection of narrow maps where the front can only support 3-4 players and the map is very long where it's a nice tug-of-war then smaller maps with the roles I enjoy could be more possible, but there currently isn't any maps like this that are in the rotation.[/quote] 3 Now, if we had a higher selection of narrow maps where the front can only support 3-4 players and the map is very long where it's a nice tug-of-war then smaller maps with the roles I enjoy could be more possible, but there currently isn't any maps like this that are in the rotation.[/quote]
4 [quote]Because in BAR there are multiple roles and is split evenly between front line and back line support - which is not the case in Zero-K as pretty much all maps are extremely wide and gaps between players is very wide and becomes incredibly easy to raid any kind of back line.[/quote] 4 [quote]Because in BAR there are multiple roles and is split evenly between front line and back line support - which is not the case in Zero-K as pretty much all maps are extremely wide and gaps between players is very wide and becomes incredibly easy to raid any kind of back line.[/quote]
5 Honestly, this sounds like BAR is better suited to what you want to do, regardless of the player limit. 5 Honestly, this sounds like BAR is better suited to what you want to do, regardless of the player limit. Roles like "the techer" and "the eco maker" are specifically and deliberately supported by BAR's game design, and ( at least as compared with BA/BAR) are specifically and deliberately de-emphasised in ZK.
6 \n 6 \n
7 (As a corollary, it seems like a dubious strategy for Zero-K to set its player limit to appeal to players whose tastes are fundamentally better served by BAR.) 7 (As a corollary, it seems like a dubious strategy for Zero-K to set its player limit to appeal to players whose tastes are fundamentally better served by BAR.)