1 |
[quote]For me, I am not great at micro, I prefer a more supporting role which is not feasible in small matches as in small matches you have to perform all roles at all times - not my cup of tea, never has been. Those games are for young kids who have something to prove.
|
1 |
[quote]For me, I am not great at micro, I prefer a more supporting role which is not feasible in small matches as in small matches you have to perform all roles at all times - not my cup of tea, never has been. Those games are for young kids who have something to prove.
|
2 |
\n
|
2 |
\n
|
3 |
Now, if we had a higher selection of narrow maps where the front can only support 3-4 players and the map is very long where it's a nice tug-of-war then smaller maps with the roles I enjoy could be more possible, but there currently isn't any maps like this that are in the rotation.[/quote]
|
3 |
Now, if we had a higher selection of narrow maps where the front can only support 3-4 players and the map is very long where it's a nice tug-of-war then smaller maps with the roles I enjoy could be more possible, but there currently isn't any maps like this that are in the rotation.[/quote]
|
4 |
[quote]Because in BAR there are multiple roles and is split evenly between front line and back line support - which is not the case in Zero-K as pretty much all maps are extremely wide and gaps between players is very wide and becomes incredibly easy to raid any kind of back line.[/quote]
|
4 |
[quote]Because in BAR there are multiple roles and is split evenly between front line and back line support - which is not the case in Zero-K as pretty much all maps are extremely wide and gaps between players is very wide and becomes incredibly easy to raid any kind of back line.[/quote]
|
5 |
Honestly,
this
sounds
like
BAR
is
better
suited
to
what
you
want
to
do,
regardless
of
the
player
limit.
|
5 |
Honestly,
this
sounds
like
BAR
is
better
suited
to
what
you
want
to
do,
regardless
of
the
player
limit.
Roles
like
"the
techer"
and
"the
eco
maker"
are
specifically
and
deliberately
supported
by
BAR's
game
design,
and
(
at
least
as
compared
with
BA/BAR)
are
specifically
and
deliberately
de-emphasised
in
ZK.
|
6 |
\n
|
6 |
\n
|
7 |
(As a corollary, it seems like a dubious strategy for Zero-K to set its player limit to appeal to players whose tastes are fundamentally better served by BAR.)
|
7 |
(As a corollary, it seems like a dubious strategy for Zero-K to set its player limit to appeal to players whose tastes are fundamentally better served by BAR.)
|