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32-player TAW is not good for Zero-K

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Date Editor Before After
7/20/2025 11:56:57 PMAUrankAdminAquanim before revert after revert
Before After
1 It is probably objectively win-chance-increasing in many large teams games ( maybe even 22p, but much more in 32p) for several players ( and not just the inept) to reclaim their own factory and assist teammates' factories, and not really doing anything interesting unless they get gifted units from allies. 1 It is probably objectively win-chance-increasing in many large teams games ( maybe even 22p, but much more in 32p) for several players ( and not just the inept) to reclaim their own factory and assist teammates' construction, and not really doing anything interesting unless they get gifted units from allies.
2 \n 2 \n
3 That feels pretty lame to me, and its lameness has kept it from being very popular outside of stuff like Paladin rush. But ideally games are constructed in such a way that the optimal strategies are not lame. 3 That feels pretty lame to me, and its lameness has kept it from being very popular outside of stuff like Paladin rush. But ideally games are constructed in such a way that the optimal strategies are not lame.