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Game mode greed new final

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Date Editor Before After
7/23/2025 5:04:23 AMAUrankSmokeDragon before revert after revert
7/23/2025 4:59:10 AMAUrankSmokeDragon before revert after revert
Before After
1 after a few good games i tweaked the balance a bit 1 after a few good games i tweaked the balance a bit
2 \n 2 \n
3 raised min metal required for wrecks to exist from 400->500 . . less lag late game and less punishment for feeding 3 raised min metal required for wrecks to exist from 400->500 . .
4 ... less lag late game and less punishment for feeding
4 \n 5 \n
5 raised super weapon costs +50% zenith, disco, starlight 6 raised super weapon costs +50% zenith, disco, starlight. . .
7 ... they are op when you have 20 of them.. atleast now you could have 120 detriments instead for same price
6 \n 8 \n
7 fixed artimus targeting ai vs cheap targets 9 fixed artimus targeting ai vs cheap targets. . .
10 ... no more idle artimus vs swarms
8 \n 11 \n
9 -50% ultimatum health 12 -50% ultimatum health. . .
13 ... its still op but atleast now it dies if you can screen it...
10 \n 14 \n
11 made singu decloak radius bigger then hitbox 15 made singu decloak radius bigger then hitbox. . .
16 ... no more invisible enemy singu in middle of own army
12 \n 17 \n
13 -75% nebula health 18 -75% nebula health. . .
19 ... they are a mobile superweapon on par with a nuke that has a super strong shield.. so they now have a weakness
14 \n 20 \n
15 \n 21 \n