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i had some requests for the changes that greed mode makes:
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1 |
i had some requests for the changes that greed mode makes:
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2 |
\n
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\n
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here is an ai generated full list:
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3 |
here is an ai generated full list:
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\n
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\n
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[spoiler]
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5 |
[spoiler]
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6 |
{{{
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6 |
{{{
|
7 |
🔧 Unit Balance Changes
|
7 |
🔧 Unit Balance Changes
|
8 |
General Units
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8 |
General Units
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9 |
\n
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9 |
\n
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10 |
Static Antinuke: Metal cost set to 6000.
|
10 |
Static Antinuke: Metal cost set to 6000.
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11 |
\n
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11 |
\n
|
12 |
Cloakbomb: Speed increased to 189.
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12 |
Cloakbomb: Speed increased to 189.
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13 |
\n
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13 |
\n
|
14 |
Turret Impulse: Health increased to 3000.
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14 |
Turret Impulse: Health increased to 3000.
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15 |
\n
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15 |
\n
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16 |
Heavy Turret: Health increased to 20000.
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16 |
Heavy Turret: Health increased to 20000.
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17 |
\n
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17 |
\n
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18 |
Sub Tactical Missile:
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18 |
Sub Tactical Missile:
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19 |
\n
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19 |
\n
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20 |
Metal cost reduced to 125.
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20 |
Metal cost reduced to 125.
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21 |
\n
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21 |
\n
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22 |
Stockpile cost set to 0.
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22 |
Stockpile cost set to 0.
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23 |
\n
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23 |
\n
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24 |
Drone Fighter:
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24 |
Drone Fighter:
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25 |
\n
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25 |
\n
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Health set to 800.
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26 |
Health set to 800.
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27 |
\n
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27 |
\n
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28 |
auto-heal set to 200.
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28 |
auto-heal set to 200.
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29 |
\n
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29 |
\n
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30 |
Laser weapon damage increased to 330.
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30 |
Laser weapon damage increased to 330.
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31 |
\n
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31 |
\n
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32 |
Ship Carrier
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32 |
Ship Carrier
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33 |
\n
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33 |
\n
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34 |
Now cloaked by default with zero cloak cost (even when moving).
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Now cloaked by default with zero cloak cost (even when moving).
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\n
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35 |
\n
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36 |
Minimum decloak distance: 60.
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Minimum decloak distance: 60.
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\n
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37 |
\n
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38 |
DISARM_ROCKET weapon damage increased to 30,000.
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DISARM_ROCKET weapon damage increased to 30,000.
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39 |
\n
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39 |
\n
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40 |
Stockpile cost set to 0.
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40 |
Stockpile cost set to 0.
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41 |
\n
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41 |
\n
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42 |
Nebula
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Nebula
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\n
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\n
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44 |
Now has manual fire capability.
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44 |
Now has manual fire capability.
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45 |
\n
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45 |
\n
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46 |
Health increased to 10,000.
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46 |
Health increased to 10,000.
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47 |
\n
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47 |
\n
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48 |
Metal cost increased to 25,000.
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48 |
Metal cost increased to 25,000.
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49 |
\n
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49 |
\n
|
50 |
New weapon: Obliteration Blaster (AoE 800, 2400 damage, burst 16).
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New weapon: Obliteration Blaster (AoE 800, 2400 damage, burst 16).
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\n
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\n
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Secondary weapon: Cannon (400 damage).
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Secondary weapon: Cannon (400 damage).
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53 |
\n
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53 |
\n
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54 |
Shield: 36,000 power, 1,000 regen, 450 radius.
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54 |
Shield: 36,000 power, 1,000 regen, 450 radius.
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55 |
\n
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55 |
\n
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56 |
☢️ Superweapon & Experimental Units
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56 |
☢️ Superweapon & Experimental Units
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57 |
Tactical Nuke
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57 |
Tactical Nuke
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58 |
\n
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58 |
\n
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59 |
AoE increased to 768.
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59 |
AoE increased to 768.
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60 |
\n
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60 |
\n
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61 |
Light radius set to 1600.
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61 |
Light radius set to 1600.
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62 |
\n
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62 |
\n
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63 |
Napalm Missile
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Napalm Missile
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\n
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64 |
\n
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AoE: 3048.
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AoE: 3048.
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\n
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\n
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Area damage radius: 2024.
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67 |
Area damage radius: 2024.
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\n
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\n
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Slow Missile
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Slow Missile
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\n
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70 |
\n
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Area damage radius: 2280.
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71 |
Area damage radius: 2280.
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72 |
\n
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\n
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73 |
Light radius: 3200.
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73 |
Light radius: 3200.
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\n
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\n
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EMP Missile
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EMP Missile
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\n
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76 |
\n
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AoE: 560.
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77 |
AoE: 560.
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\n
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\n
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Light radius: 1800.
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79 |
Light radius: 1800.
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80 |
\n
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80 |
\n
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Shield interception type: 3.
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Shield interception type: 3.
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\n
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\n
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Seismic Weapon
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Seismic Weapon
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\n
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84 |
\n
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85 |
AoE: 2560.
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85 |
AoE: 2560.
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86 |
\n
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86 |
\n
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87 |
Improved smoothing and detachment parameters.
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87 |
Improved smoothing and detachment parameters.
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88 |
\n
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88 |
\n
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89 |
⚔️ Striders & Heavies
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89 |
⚔️ Striders & Heavies
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Strider Artillery
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90 |
Strider Artillery
|
91 |
\n
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91 |
\n
|
92 |
Health increased to 6280.
|
92 |
Health increased to 6280.
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93 |
\n
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93 |
\n
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94 |
Autoheal set to 60.
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94 |
Autoheal set to 60.
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95 |
\n
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95 |
\n
|
96 |
ROCKET damage set to 440.
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ROCKET damage set to 440.
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\n
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97 |
\n
|
98 |
Vortex EMP weapon added (AoE 120, 80k damage, 20s paralyze, range 2800).
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98 |
Vortex EMP weapon added (AoE 120, 80k damage, 20s paralyze, range 2800).
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99 |
\n
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\n
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100 |
Strider Scorpion
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Strider Scorpion
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101 |
\n
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101 |
\n
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102 |
Health: 26,000.
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102 |
Health: 26,000.
|
103 |
\n
|
103 |
\n
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104 |
Autoheal: 180.
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104 |
Autoheal: 180.
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\n
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105 |
\n
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On death: Large AoE EMP (1000 AoE, 3500 damage, 20s paralyze).
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106 |
On death: Large AoE EMP (1000 AoE, 3500 damage, 20s paralyze).
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107 |
\n
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107 |
\n
|
108 |
Reload time for MULTILIGHTNING set to 10.
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108 |
Reload time for MULTILIGHTNING set to 10.
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109 |
\n
|
109 |
\n
|
110 |
Strider Detriment
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110 |
Strider Detriment
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111 |
\n
|
111 |
\n
|
112 |
Health: 172,000.
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112 |
Health: 172,000.
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113 |
\n
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113 |
\n
|
114 |
Autoheal: 160.
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114 |
Autoheal: 160.
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115 |
\n
|
115 |
\n
|
116 |
Jump reload: 20.
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116 |
Jump reload: 20.
|
117 |
\n
|
117 |
\n
|
118 |
Obliteration Blaster: AoE 424, reload 10s.
|
118 |
Obliteration Blaster: AoE 424, reload 10s.
|
119 |
\n
|
119 |
\n
|
120 |
Strider Bantha
|
120 |
Strider Bantha
|
121 |
\n
|
121 |
\n
|
122 |
Health: 64,000.
|
122 |
Health: 64,000.
|
123 |
\n
|
123 |
\n
|
124 |
Autoheal: 80.
|
124 |
Autoheal: 80.
|
125 |
\n
|
125 |
\n
|
126 |
EMP missile reload time: 10.
|
126 |
EMP missile reload time: 10.
|
127 |
\n
|
127 |
\n
|
128 |
Strider Anti-Heavy
|
128 |
Strider Anti-Heavy
|
129 |
\n
|
129 |
\n
|
130 |
Health: 2,000.
|
130 |
Health: 2,000.
|
131 |
\n
|
131 |
\n
|
132 |
Autoheal: 100.
|
132 |
Autoheal: 100.
|
133 |
\n
|
133 |
\n
|
134 |
Now has jump ability (range 400, 4s cooldown).
|
134 |
Now has jump ability (range 400, 4s cooldown).
|
135 |
\n
|
135 |
\n
|
136 |
Added Disintegrator (4000 damage, 1s reload) and Green Stamper disarm AoE weapon.
|
136 |
Added Disintegrator (4000 damage, 1s reload) and Green Stamper disarm AoE weapon.
|
137 |
\n
|
137 |
\n
|
138 |
🛡️ Shields
|
138 |
🛡️ Shields
|
139 |
\n
|
139 |
\n
|
140 |
Shield Shield / Static Shield / Zenith Shield / Strider Hub Shield:
|
140 |
Shield Shield / Static Shield / Zenith Shield / Strider Hub Shield:
|
141 |
\n
|
141 |
\n
|
142 |
Power: 10,000.
|
142 |
Power: 10,000.
|
143 |
\n
|
143 |
\n
|
144 |
Regen: varies (e.g. 50, 1000, 4000).
|
144 |
Regen: varies (e.g. 50, 1000, 4000).
|
145 |
\n
|
145 |
\n
|
146 |
All are unlinked
|
146 |
All are unlinked
|
147 |
\n
|
147 |
\n
|
148 |
Radius: 400–1600 depending on unit.
|
148 |
Radius: 400–1600 depending on unit.
|
149 |
\n
|
149 |
\n
|
150 |
🛠️ Build Options
|
150 |
🛠️ Build Options
|
151 |
\n
|
151 |
\n
|
152 |
Athena:
|
152 |
Athena:
|
153 |
\n
|
153 |
\n
|
154 |
Metal cost: 5000.
|
154 |
Metal cost: 5000.
|
155 |
\n
|
155 |
\n
|
156 |
Health: 4000.
|
156 |
Health: 4000.
|
157 |
\n
|
157 |
\n
|
158 |
Worker time: 50, resurrect speed: 100.
|
158 |
Worker time: 50, resurrect speed: 100.
|
159 |
\n
|
159 |
\n
|
160 |
Expanded build list including striders, cloak units, nukes, and high-tier energy.
|
160 |
Expanded build list including striders, cloak units, nukes, and high-tier energy.
|
161 |
\n
|
161 |
\n
|
162 |
🏗️ Factory, Plate, and Storage Changes
|
162 |
🏗️ Factory, Plate, and Storage Changes
|
163 |
\n
|
163 |
\n
|
164 |
All factories and plates now have:
|
164 |
All factories and plates now have:
|
165 |
\n
|
165 |
\n
|
166 |
Energy storage: 8000.
|
166 |
Energy storage: 8000.
|
167 |
\n
|
167 |
\n
|
168 |
Metal storage: 8000.
|
168 |
Metal storage: 8000.
|
169 |
\n
|
169 |
\n
|
170 |
Static Storage also updated with same values.
|
170 |
Static Storage also updated with same values.
|
171 |
\n
|
171 |
\n
|
172 |
🔋 Energy Structures
|
172 |
🔋 Energy Structures
|
173 |
\n
|
173 |
\n
|
174 |
Wind Generator:
|
174 |
Wind Generator:
|
175 |
\n
|
175 |
\n
|
176 |
Metal cost: 300.
|
176 |
Metal cost: 300.
|
177 |
\n
|
177 |
\n
|
178 |
Health reduced to 1.
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178 |
Health reduced to 1.
|
179 |
\n
|
179 |
\n
|
180 |
Solar:
|
180 |
Solar:
|
181 |
\n
|
181 |
\n
|
182 |
Metal cost: 350.
|
182 |
Metal cost: 350.
|
183 |
\n
|
183 |
\n
|
184 |
Health: 8000.
|
184 |
Health: 8000.
|
185 |
\n
|
185 |
\n
|
186 |
Energy output: 5.
|
186 |
Energy output: 5.
|
187 |
\n
|
187 |
\n
|
188 |
Fusion:
|
188 |
Fusion:
|
189 |
\n
|
189 |
\n
|
190 |
Energy output: 112.
|
190 |
Energy output: 112.
|
191 |
\n
|
191 |
\n
|
192 |
Metal cost: 5000.
|
192 |
Metal cost: 5000.
|
193 |
\n
|
193 |
\n
|
194 |
Singularity Reactor:
|
194 |
Singularity Reactor:
|
195 |
\n
|
195 |
\n
|
196 |
Metal cost: 20,000.
|
196 |
Metal cost: 20,000.
|
197 |
\n
|
197 |
\n
|
198 |
Energy output: 612.
|
198 |
Energy output: 612.
|
199 |
\n
|
199 |
\n
|
200 |
Now cloaked by default.
|
200 |
Now cloaked by default.
|
201 |
\n
|
201 |
\n
|
202 |
Geo & Heavy Geo:
|
202 |
Geo & Heavy Geo:
|
203 |
\n
|
203 |
\n
|
204 |
Cloaked by default.
|
204 |
Cloaked by default.
|
205 |
\n
|
205 |
\n
|
206 |
Energy: 87 (geo) / 300 (heavy geo).
|
206 |
Energy: 87 (geo) / 300 (heavy geo).
|
207 |
\n
|
207 |
\n
|
208 |
Metal cost: 2500 / 7500.
|
208 |
Metal cost: 2500 / 7500.
|
209 |
\n
|
209 |
\n
|
210 |
🔫 Turrets & Defenses
|
210 |
🔫 Turrets & Defenses
|
211 |
\n
|
211 |
\n
|
212 |
Anti-Air Turrets (Close, Far, Heavy, Flak):
|
212 |
Anti-Air Turrets (Close, Far, Heavy, Flak):
|
213 |
\n
|
213 |
\n
|
214 |
Now
cloaked
by
default.
|
214 |
Added
fire,
slow,
cloak
and
AoE
effects
to
aa.
|
215 |
\n
|
|
|
216 |
Added fire, slow, and AoE effects to missiles.
|
|
|
217 |
\n
|
215 |
\n
|
218 |
Turret Anti-Heavy:
|
216 |
Turret Anti-Heavy:
|
219 |
\n
|
217 |
\n
|
220 |
Health: 12,000.
|
218 |
Health: 12,000.
|
221 |
\n
|
219 |
\n
|
222 |
EMP stun weapon added (paralyze time 30s).
|
220 |
EMP stun weapon added (paralyze time 30s).
|
223 |
\n
|
221 |
\n
|
224 |
Turret Gauss:
|
222 |
Turret Gauss:
|
225 |
\n
|
223 |
\n
|
226 |
Health: 6000.
|
224 |
Health: 6000.
|
227 |
\n
|
225 |
\n
|
228 |
Cloaked by default.
|
226 |
Cloaked by default.
|
229 |
\n
|
227 |
\n
|
230 |
Static Artillery:
|
228 |
Static Artillery:
|
231 |
\n
|
229 |
\n
|
232 |
Standard: 3700 range, increased gravity.
|
230 |
Standard: 3700 range, increased gravity.
|
233 |
\n
|
231 |
\n
|
234 |
Heavy: 12,000 range, 4002 damage.
|
232 |
Heavy: 12,000 range, 4002 damage.
|
235 |
\n
|
233 |
\n
|
236 |
Heavy Radar:
|
234 |
Heavy Radar:
|
237 |
\n
|
235 |
\n
|
238 |
Cost: 200.
|
236 |
Cost: 200.
|
239 |
\n
|
237 |
\n
|
240 |
Now provides area cloak (2000 radius).
|
238 |
Now provides area cloak (2000 radius).
|
241 |
\n
|
239 |
\n
|
242 |
Turret Riot:
|
240 |
Turret Riot:
|
243 |
\n
|
241 |
\n
|
244 |
Heat per shot: 0.01.
|
242 |
Heat per shot: 0.01.
|
245 |
\n
|
243 |
\n
|
246 |
🏭 Miscellaneous
|
244 |
🏭 Miscellaneous
|
247 |
\n
|
245 |
\n
|
248 |
Zenith: Cost set to 15,000. Now includes a built-in shield.
|
246 |
Zenith: Cost set to 15,000. Now includes a built-in shield.
|
249 |
\n
|
247 |
\n
|
250 |
Raveparty: Cost set to 30,000.
|
248 |
Raveparty: Cost set to 30,000.
|
251 |
\n
|
249 |
\n
|
252 |
Mahlazer: Cost set to 45,000. Main weapon: 1600 damage per shot, 36,000 cumulative damage noted.
|
250 |
Mahlazer: Cost set to 45,000. Main weapon: 1600 damage per shot, 36,000 cumulative damage noted.
|
253 |
}}}
|
251 |
}}}
|
254 |
[/spoiler]
|
252 |
[/spoiler]
|