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Game mode greed new final

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Date Editor Before After
7/23/2025 2:45:53 PMAUrankSmokeDragon before revert after revert
7/23/2025 2:44:00 PMAUrankSmokeDragon before revert after revert
Before After
1 i had some requests for the changes that greed mode makes: 1 i had some requests for the changes that greed mode makes:
2 \n 2 \n
3 here is an ai generated full list: 3 here is an ai generated full list:
4 \n 4 \n
5 [spoiler] 5 [spoiler]
6 {{{ 6 {{{
7 🔧 Unit Balance Changes 7 🔧 Unit Balance Changes
8 General Units 8 General Units
9 \n 9 \n
10 Static Antinuke: Metal cost set to 6000. 10 Static Antinuke: Metal cost set to 6000.
11 \n 11 \n
12 Cloakbomb: Speed increased to 189. 12 Cloakbomb: Speed increased to 189.
13 \n 13 \n
14 Turret Impulse: Health increased to 3000. 14 Turret Impulse: Health increased to 3000.
15 \n 15 \n
16 Heavy Turret: Health increased to 20000. 16 Heavy Turret: Health increased to 20000.
17 \n 17 \n
18 Sub Tactical Missile: 18 Sub Tactical Missile:
19 \n 19 \n
20 Metal cost reduced to 125. 20 Metal cost reduced to 125.
21 \n 21 \n
22 Stockpile cost set to 0. 22 Stockpile cost set to 0.
23 \n 23 \n
24 Drone Fighter: 24 Drone Fighter:
25 \n 25 \n
26 Health set to 800. 26 Health set to 800.
27 \n 27 \n
28 auto-heal set to 200. 28 auto-heal set to 200.
29 \n 29 \n
30 Laser weapon damage increased to 330. 30 Laser weapon damage increased to 330.
31 \n 31 \n
32 Ship Carrier 32 Ship Carrier
33 \n 33 \n
34 Now cloaked by default with zero cloak cost (even when moving). 34 Now cloaked by default with zero cloak cost (even when moving).
35 \n 35 \n
36 Minimum decloak distance: 60. 36 Minimum decloak distance: 60.
37 \n 37 \n
38 DISARM_ROCKET weapon damage increased to 30,000. 38 DISARM_ROCKET weapon damage increased to 30,000.
39 \n 39 \n
40 Stockpile cost set to 0. 40 Stockpile cost set to 0.
41 \n 41 \n
42 Nebula 42 Nebula
43 \n 43 \n
44 Now has manual fire capability. 44 Now has manual fire capability.
45 \n 45 \n
46 Health increased to 10,000. 46 Health increased to 10,000.
47 \n 47 \n
48 Metal cost increased to 25,000. 48 Metal cost increased to 25,000.
49 \n 49 \n
50 New weapon: Obliteration Blaster (AoE 800, 2400 damage, burst 16). 50 New weapon: Obliteration Blaster (AoE 800, 2400 damage, burst 16).
51 \n 51 \n
52 Secondary weapon: Cannon (400 damage). 52 Secondary weapon: Cannon (400 damage).
53 \n 53 \n
54 Shield: 36,000 power, 1,000 regen, 450 radius. 54 Shield: 36,000 power, 1,000 regen, 450 radius.
55 \n 55 \n
56 ☢️ Superweapon & Experimental Units 56 ☢️ Superweapon & Experimental Units
57 Tactical Nuke 57 Tactical Nuke
58 \n 58 \n
59 AoE increased to 768. 59 AoE increased to 768.
60 \n 60 \n
61 Light radius set to 1600. 61 Light radius set to 1600.
62 \n 62 \n
63 Napalm Missile 63 Napalm Missile
64 \n 64 \n
65 AoE: 3048. 65 AoE: 3048.
66 \n 66 \n
67 Area damage radius: 2024. 67 Area damage radius: 2024.
68 \n 68 \n
69 Slow Missile 69 Slow Missile
70 \n 70 \n
71 Area damage radius: 2280. 71 Area damage radius: 2280.
72 \n 72 \n
73 Light radius: 3200. 73 Light radius: 3200.
74 \n 74 \n
75 EMP Missile 75 EMP Missile
76 \n 76 \n
77 AoE: 560. 77 AoE: 560.
78 \n 78 \n
79 Light radius: 1800. 79 Light radius: 1800.
80 \n 80 \n
81 Shield interception type: 3. 81 Shield interception type: 3.
82 \n 82 \n
83 Seismic Weapon 83 Seismic Weapon
84 \n 84 \n
85 AoE: 2560. 85 AoE: 2560.
86 \n 86 \n
87 Improved smoothing and detachment parameters. 87 Improved smoothing and detachment parameters.
88 \n 88 \n
89 ⚔️ Striders & Heavies 89 ⚔️ Striders & Heavies
90 Strider Artillery 90 Strider Artillery
91 \n 91 \n
92 Health increased to 6280. 92 Health increased to 6280.
93 \n 93 \n
94 Autoheal set to 60. 94 Autoheal set to 60.
95 \n 95 \n
96 ROCKET damage set to 440. 96 ROCKET damage set to 440.
97 \n 97 \n
98 Vortex EMP weapon added (AoE 120, 80k damage, 20s paralyze, range 2800). 98 Vortex EMP weapon added (AoE 120, 80k damage, 20s paralyze, range 2800).
99 \n 99 \n
100 Strider Scorpion 100 Strider Scorpion
101 \n 101 \n
102 Health: 26,000. 102 Health: 26,000.
103 \n 103 \n
104 Autoheal: 180. 104 Autoheal: 180.
105 \n 105 \n
106 On death: Large AoE EMP (1000 AoE, 3500 damage, 20s paralyze). 106 On death: Large AoE EMP (1000 AoE, 3500 damage, 20s paralyze).
107 \n 107 \n
108 Reload time for MULTILIGHTNING set to 10. 108 Reload time for MULTILIGHTNING set to 10.
109 \n 109 \n
110 Strider Detriment 110 Strider Detriment
111 \n 111 \n
112 Health: 172,000. 112 Health: 172,000.
113 \n 113 \n
114 Autoheal: 160. 114 Autoheal: 160.
115 \n 115 \n
116 Jump reload: 20. 116 Jump reload: 20.
117 \n 117 \n
118 Obliteration Blaster: AoE 424, reload 10s. 118 Obliteration Blaster: AoE 424, reload 10s.
119 \n 119 \n
120 Strider Bantha 120 Strider Bantha
121 \n 121 \n
122 Health: 64,000. 122 Health: 64,000.
123 \n 123 \n
124 Autoheal: 80. 124 Autoheal: 80.
125 \n 125 \n
126 EMP missile reload time: 10. 126 EMP missile reload time: 10.
127 \n 127 \n
128 Strider Anti-Heavy 128 Strider Anti-Heavy
129 \n 129 \n
130 Health: 2,000. 130 Health: 2,000.
131 \n 131 \n
132 Autoheal: 100. 132 Autoheal: 100.
133 \n 133 \n
134 Now has jump ability (range 400, 4s cooldown). 134 Now has jump ability (range 400, 4s cooldown).
135 \n 135 \n
136 Added Disintegrator (4000 damage, 1s reload) and Green Stamper disarm AoE weapon. 136 Added Disintegrator (4000 damage, 1s reload) and Green Stamper disarm AoE weapon.
137 \n 137 \n
138 🛡️ Shields 138 🛡️ Shields
139 \n 139 \n
140 Shield Shield / Static Shield / Zenith Shield / Strider Hub Shield: 140 Shield Shield / Static Shield / Zenith Shield / Strider Hub Shield:
141 \n 141 \n
142 Power: 10,000. 142 Power: 10,000.
143 \n 143 \n
144 Regen: varies (e.g. 50, 1000, 4000). 144 Regen: varies (e.g. 50, 1000, 4000).
145 \n 145 \n
146 All are unlinked 146 All are unlinked
147 \n 147 \n
148 Radius: 400–1600 depending on unit. 148 Radius: 400–1600 depending on unit.
149 \n 149 \n
150 🛠️ Build Options 150 🛠️ Build Options
151 \n 151 \n
152 Athena: 152 Athena:
153 \n 153 \n
154 Metal cost: 5000. 154 Metal cost: 5000.
155 \n 155 \n
156 Health: 4000. 156 Health: 4000.
157 \n 157 \n
158 Worker time: 50, resurrect speed: 100. 158 Worker time: 50, resurrect speed: 100.
159 \n 159 \n
160 Expanded build list including striders, cloak units, nukes, and high-tier energy. 160 Expanded build list including striders, cloak units, nukes, and high-tier energy.
161 \n 161 \n
162 🏗️ Factory, Plate, and Storage Changes 162 🏗️ Factory, Plate, and Storage Changes
163 \n 163 \n
164 All factories and plates now have: 164 All factories and plates now have:
165 \n 165 \n
166 Energy storage: 8000. 166 Energy storage: 8000.
167 \n 167 \n
168 Metal storage: 8000. 168 Metal storage: 8000.
169 \n 169 \n
170 Static Storage also updated with same values. 170 Static Storage also updated with same values.
171 \n 171 \n
172 🔋 Energy Structures 172 🔋 Energy Structures
173 \n 173 \n
174 Wind Generator: 174 Wind Generator:
175 \n 175 \n
176 Metal cost: 300. 176 Metal cost: 300.
177 \n 177 \n
178 Health reduced to 1. 178 Health reduced to 1.
179 \n 179 \n
180 Solar: 180 Solar:
181 \n 181 \n
182 Metal cost: 350. 182 Metal cost: 350.
183 \n 183 \n
184 Health: 8000. 184 Health: 8000.
185 \n 185 \n
186 Energy output: 5. 186 Energy output: 5.
187 \n 187 \n
188 Fusion: 188 Fusion:
189 \n 189 \n
190 Energy output: 112. 190 Energy output: 112.
191 \n 191 \n
192 Metal cost: 5000. 192 Metal cost: 5000.
193 \n 193 \n
194 Singularity Reactor: 194 Singularity Reactor:
195 \n 195 \n
196 Metal cost: 20,000. 196 Metal cost: 20,000.
197 \n 197 \n
198 Energy output: 612. 198 Energy output: 612.
199 \n 199 \n
200 Now cloaked by default. 200 Now cloaked by default.
201 \n 201 \n
202 Geo & Heavy Geo: 202 Geo & Heavy Geo:
203 \n 203 \n
204 Cloaked by default. 204 Cloaked by default.
205 \n 205 \n
206 Energy: 87 (geo) / 300 (heavy geo). 206 Energy: 87 (geo) / 300 (heavy geo).
207 \n 207 \n
208 Metal cost: 2500 / 7500. 208 Metal cost: 2500 / 7500.
209 \n 209 \n
210 🔫 Turrets & Defenses 210 🔫 Turrets & Defenses
211 \n 211 \n
212 Anti-Air Turrets (Close, Far, Heavy, Flak): 212 Anti-Air Turrets (Close, Far, Heavy, Flak):
213 \n 213 \n
214 Now cloaked by default. 214 Added fire, slow, cloak and AoE effects to aa.
215 \n
216 Added fire, slow, and AoE effects to missiles.
217 \n 215 \n
218 Turret Anti-Heavy: 216 Turret Anti-Heavy:
219 \n 217 \n
220 Health: 12,000. 218 Health: 12,000.
221 \n 219 \n
222 EMP stun weapon added (paralyze time 30s). 220 EMP stun weapon added (paralyze time 30s).
223 \n 221 \n
224 Turret Gauss: 222 Turret Gauss:
225 \n 223 \n
226 Health: 6000. 224 Health: 6000.
227 \n 225 \n
228 Cloaked by default. 226 Cloaked by default.
229 \n 227 \n
230 Static Artillery: 228 Static Artillery:
231 \n 229 \n
232 Standard: 3700 range, increased gravity. 230 Standard: 3700 range, increased gravity.
233 \n 231 \n
234 Heavy: 12,000 range, 4002 damage. 232 Heavy: 12,000 range, 4002 damage.
235 \n 233 \n
236 Heavy Radar: 234 Heavy Radar:
237 \n 235 \n
238 Cost: 200. 236 Cost: 200.
239 \n 237 \n
240 Now provides area cloak (2000 radius). 238 Now provides area cloak (2000 radius).
241 \n 239 \n
242 Turret Riot: 240 Turret Riot:
243 \n 241 \n
244 Heat per shot: 0.01. 242 Heat per shot: 0.01.
245 \n 243 \n
246 🏭 Miscellaneous 244 🏭 Miscellaneous
247 \n 245 \n
248 Zenith: Cost set to 15,000. Now includes a built-in shield. 246 Zenith: Cost set to 15,000. Now includes a built-in shield.
249 \n 247 \n
250 Raveparty: Cost set to 30,000. 248 Raveparty: Cost set to 30,000.
251 \n 249 \n
252 Mahlazer: Cost set to 45,000. Main weapon: 1600 damage per shot, 36,000 cumulative damage noted. 250 Mahlazer: Cost set to 45,000. Main weapon: 1600 damage per shot, 36,000 cumulative damage noted.
253 }}} 251 }}}
254 [/spoiler] 252 [/spoiler]