1 |
This, not sure about the details of your particular suggestion, but agree that there is a lack of UI mechanics to incentivize people seeding new teams rooms.
|
1 |
This, not sure about the details of your particular suggestion, but agree that there is a lack of UI mechanics to incentivize people seeding new teams rooms.
|
2 |
\n
|
2 |
\n
|
3 |
There
could
be
a
casual
teams
queue
like
MM
that
people
could
click
to
join
and
get
moved
into
if
a
player
count
threshold
is
met,
but
instead
starting
the
battle
immediately
|
3 |
There
could
be
a
casual
teams
queue
like
MM
that
people
could
click
to
join
and
get
moved
into
if
a
player
count
threshold
is
met,
but
instead
of
starting
the
battle
immediately.
.
.
|
4 |
\n
|
4 |
\n
|
5 |
- subscribing players just get moved to a new big teams room where they can interact and choose whether to wait a bit or start now
|
5 |
- subscribing players just get moved to a new big teams room where they can interact and choose whether to wait a bit or start now
|
6 |
\n
|
6 |
\n
|
7 |
- the "join" shortcut button would remain visible for other people to join until the new room fills completely
|
7 |
- the "join" shortcut button would remain visible for other people to join until the new room fills completely
|
8 |
\n
|
8 |
\n
|