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32-player TAW is not good for Zero-K

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Date Editor Before After
7/27/2025 10:21:56 PMUSrankQuietMute before revert after revert
7/27/2025 3:11:01 PMUSrankQuietMute before revert after revert
Before After
1 Given that the clearly stated goal is to increase the number of people playing, objectively, the only way to measure whether 22 player limit works is for look at when the match totally fills to 22 and then other rooms seed. If more players are in a game playing after TAW 22 maxes, then it works. Otherwise, it does not work. Any other analysis purely is subjective. 1 Given that the clearly stated goal is to increase the number of people playing, objectively, the only way to measure whether 22 player limit works is for look at when the match totally fills to 22 and then other rooms seed. If more players are in a game playing after TAW 22 maxes, then it works. Otherwise, it does not work. Any other analysis purely is subjective.
2 \n 2 \n
3 GF already responded to me that under the above analysis, the 22 limit failed. However, he wanted to add subjective analysis to support a contrary finding ( adding when the 22 room is not full) , which simply is not how experiments work. Experiments work by changing 1 variable and controlling for all others. Speculating that more people play just because TAW is set to 22 - even when it is not full, is pure speculation. The only possible exception would be the game after TAW falls below 22. 3 GF already responded to me that under the above analysis, the 22 limit failed. However, he wanted to add subjective analysis to support a contrary finding ( adding when the 22 room is not full) , which simply is not how experiments work. Experiments work by changing 1 variable and controlling for all others. Speculating that more people play just because TAW is set to 22 - even when it is not full, is pure speculation. The only possible exception would be the game immediately after TAW falls below 22.