1 |
I
tend
to
agree
with
@bozo
with
regards
to
the
culture.
I
played
this
game
years
ago
and
nothing
much
has
changed
about
the
1
room
culture.
There
have
been
attempts
made
to
change
it
and
nothing
much
came
of
it.
|
1 |
I
tend
to
agree
with
@bozo
with
regards
to
the
culture.
I
played
this
game
years
ago
and
nothing
has
changed
about
the
1
room
culture.
There
have
been
attempts
made
to
change
it
and
nothing
much
came
of
it.
|
2 |
\n
|
2 |
\n
|
3 |
Administrative action can only be effective when most people are willing to go along with it. The 1 room culture actually offers many benefits (such as a sense of community, being close to where the action happens, etc) that you will not readily find in other games, despite its obvious shortcomings. Hence the resistance to change.
|
3 |
Administrative action can only be effective when most people are willing to go along with it. The 1 room culture actually offers many benefits (such as a sense of community, being close to where the action happens, etc) that you will not readily find in other games, despite its obvious shortcomings. Hence the resistance to change.
|
4 |
\n
|
4 |
\n
|
5 |
I think that unless enough people are willing to individually just go to another room and wait for a game to happen, while risking to miss out on some of the action, no technical measure can be successful. Small team games for good players on a regular basis would be a logical first step.
|
5 |
I think that unless enough people are willing to individually just go to another room and wait for a game to happen, while risking to miss out on some of the action, no technical measure can be successful. Small team games for good players on a regular basis would be a logical first step.
|