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[q]And there is also the whole discussion about "how does a new player perceive the game"[/q]
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[q]And there is also the whole discussion about "how does a new player perceive the game"[/q]
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I have been playing for years, and I still clearly remember the first moment I accidentally stumbled upon a large lobpot in Zero-K. That was in November 2019, and from the first moment I knew I found something truly special and I fell in love with the whole game culture around it. I especially liked (and I still do) that the community is smaller, play mostly in one room and everyone kind of knows each other. And the fact that lobpots are active only at certain time of the day (evenings in my case) also added appeal to me, because you need to wait for a certain time of the day and it makes every match something a bit special and different from all the other games.
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I have been playing for years, and I still clearly remember the first moment I accidentally stumbled upon a large lobpot in Zero-K. That was in November 2019, and from the first moment I knew I found something truly special and I fell in love with the whole game culture around it. I especially liked (and I still do) that the community is smaller, play mostly in one room and everyone kind of knows each other. And the fact that lobpots are active only at certain time of the day (evenings in my case) also added appeal to me, because you need to wait for a certain time of the day and it makes every match something a bit special and different from all the other games.
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4 |
The
smaller
community
in
the
game,
one
massive
room,
LACK
OF
MASSIVE
CHANGES
and
needing
some
pre-determined
time
in
the
day
to
play
this
all
added
up
for
me
to
be
the
reasons
I
still
love
Zero-K
so
much,
even
after
several
years
and
countless
changes
that
have
happened
to
me
in
other
parts
of
my
life.
This
is
just
my
perspective,
but
I
would
imagine
every
new
player
that
has
stayed
here
would
have
experience
with
Zero-K
that
is
at
least
somewhat
similar
to
mine.
Yes
you
can
say
that
I
am
attempting
to
"skew
the
results"
or
whatever,
that
I
have
no
right
to
speak
for
new
players,
but
if
I
hated
the
one
room
culture,
I
definitely
wouldn't
have
stayed
here
for
even
a
moment.
Same
with
some
other
players,
I
would
imagine.
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4 |
The
smaller
community
in
the
game,
one
massive
room,
LACK
OF
MASSIVE
CHANGES
and
needing
some
pre-determined
time
in
the
day
to
play
this
all
added
up
for
me
to
be
the
reasons
I
still
love
Zero-K
so
much,
even
after
several
years
and
countless
changes
that
have
happened
to
me
in
other
parts
of
my
life.
Even
this
ancient
website
is
awesome
for
me.
This
is
just
my
perspective,
but
I
would
imagine
every
new
player
that
has
stayed
here
would
have
experience
with
Zero-K
that
is
at
least
somewhat
similar
to
mine.
Yes
you
can
say
that
I
am
weird
and
other
players
are
not
like
this,
that
I
am
attempting
to
"skew
the
results"
or
whatever,
that
I
have
no
right
to
speak
for
new
players,
but
if
I
hated
the
one
room
culture,
I
definitely
wouldn't
have
stayed
here
for
even
a
moment.
Same
with
some
other
players,
I
would
imagine.
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5 |
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I understand that the growth of playerbase is necessary, everyone currently present here will stop playing eventually, but those things that some other players are annoyed with have caused me and some others to stay here. Better advertising will definitely help with the growth, but that's as far as I would go, don't go around ruining some things that make this game so special by attempting to make it like all the other forgettable slop you see everywhere.
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6 |
I understand that the growth of playerbase is necessary, everyone currently present here will stop playing eventually, but those things that some other players are annoyed with have caused me and some others to stay here. Better advertising will definitely help with the growth, but that's as far as I would go, don't go around ruining some things that make this game so special by attempting to make it like all the other forgettable slop you see everywhere.
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7 |
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8 |
[q]The curent situation feels like a local maximum: we get ocasionally enough people for a 16v16 but we don't get enough new player (over years!) for two or more hosts like that.[/q]
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[q]The curent situation feels like a local maximum: we get ocasionally enough people for a 16v16 but we don't get enough new player (over years!) for two or more hosts like that.[/q]
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You can also look at that like this: one old player stops playing for whatever reason (life happens), but at the same time a new player arrives, likes the game as I did and stays here. Repeat this enough times, and you still have kind of the same number of players, but they have changed. I constantly see new players trickling in, some of them stay, become old players, and in 10 years or so most of the playerbase has changed, but not the number. True, we don't see massive tsunamis of new players, but as long as the above happens, I think we are good. Some of them will also stay for the reasons mentioned above.
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9 |
You can also look at that like this: one old player stops playing for whatever reason (life happens), but at the same time a new player arrives, likes the game as I did and stays here. Repeat this enough times, and you still have kind of the same number of players, but they have changed. I constantly see new players trickling in, some of them stay, become old players, and in 10 years or so most of the playerbase has changed, but not the number. True, we don't see massive tsunamis of new players, but as long as the above happens, I think we are good. Some of them will also stay for the reasons mentioned above.
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