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32-player TAW is not good for Zero-K

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Date Editor Before After
8/18/2025 11:24:56 AMHRrankbozo before revert after revert
Before After
1 [q]And there is also the whole discussion about "how does a new player perceive the game"[/q] 1 [q]And there is also the whole discussion about "how does a new player perceive the game"[/q]
2 \n 2 \n
3 I have been playing for years, and I still clearly remember the first moment I accidentally stumbled upon a large lobpot in Zero-K. That was in November 2019, and from the first moment I knew I found something truly special and I fell in love with the whole game culture around it. I especially liked (and I still do) that the community is smaller, play mostly in one room and everyone kind of knows each other. And the fact that lobpots are active only at certain time of the day (evenings in my case) also added appeal to me, because you need to wait for a certain time of the day and it makes every match something a bit special and different from all the other games. 3 I have been playing for years, and I still clearly remember the first moment I accidentally stumbled upon a large lobpot in Zero-K. That was in November 2019, and from the first moment I knew I found something truly special and I fell in love with the whole game culture around it. I especially liked (and I still do) that the community is smaller, play mostly in one room and everyone kind of knows each other. And the fact that lobpots are active only at certain time of the day (evenings in my case) also added appeal to me, because you need to wait for a certain time of the day and it makes every match something a bit special and different from all the other games.
4 The smaller community in the game, one massive room, LACK OF MASSIVE CHANGES and needing some pre-determined time in the day to play this all added up for me to be the reasons I still love Zero-K so much, even after several years and countless changes that have happened to me in other parts of my life. This is just my perspective, but I would imagine every new player that has stayed here would have experience with Zero-K that is at least somewhat similar to mine. Yes you can say that I am attempting to "skew the results" or whatever, that I have no right to speak for new players, but if I hated the one room culture, I definitely wouldn't have stayed here for even a moment. Same with some other players, I would imagine. 4 The smaller community in the game, one massive room, LACK OF MASSIVE CHANGES and needing some pre-determined time in the day to play this all added up for me to be the reasons I still love Zero-K so much, even after several years and countless changes that have happened to me in other parts of my life. Even this ancient website is awesome for me. This is just my perspective, but I would imagine every new player that has stayed here would have experience with Zero-K that is at least somewhat similar to mine. Yes you can say that I am weird and other players are not like this, that I am attempting to "skew the results" or whatever, that I have no right to speak for new players, but if I hated the one room culture, I definitely wouldn't have stayed here for even a moment. Same with some other players, I would imagine.
5 \n 5 \n
6 I understand that the growth of playerbase is necessary, everyone currently present here will stop playing eventually, but those things that some other players are annoyed with have caused me and some others to stay here. Better advertising will definitely help with the growth, but that's as far as I would go, don't go around ruining some things that make this game so special by attempting to make it like all the other forgettable slop you see everywhere. 6 I understand that the growth of playerbase is necessary, everyone currently present here will stop playing eventually, but those things that some other players are annoyed with have caused me and some others to stay here. Better advertising will definitely help with the growth, but that's as far as I would go, don't go around ruining some things that make this game so special by attempting to make it like all the other forgettable slop you see everywhere.
7 \n 7 \n
8 [q]The curent situation feels like a local maximum: we get ocasionally enough people for a 16v16 but we don't get enough new player (over years!) for two or more hosts like that.[/q] 8 [q]The curent situation feels like a local maximum: we get ocasionally enough people for a 16v16 but we don't get enough new player (over years!) for two or more hosts like that.[/q]
9 You can also look at that like this: one old player stops playing for whatever reason (life happens), but at the same time a new player arrives, likes the game as I did and stays here. Repeat this enough times, and you still have kind of the same number of players, but they have changed. I constantly see new players trickling in, some of them stay, become old players, and in 10 years or so most of the playerbase has changed, but not the number. True, we don't see massive tsunamis of new players, but as long as the above happens, I think we are good. Some of them will also stay for the reasons mentioned above. 9 You can also look at that like this: one old player stops playing for whatever reason (life happens), but at the same time a new player arrives, likes the game as I did and stays here. Repeat this enough times, and you still have kind of the same number of players, but they have changed. I constantly see new players trickling in, some of them stay, become old players, and in 10 years or so most of the playerbase has changed, but not the number. True, we don't see massive tsunamis of new players, but as long as the above happens, I think we are good. Some of them will also stay for the reasons mentioned above.