Loading...
  OR  Zero-K Name:    Password:   

Post edit history

32-player TAW is not good for Zero-K

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/18/2025 12:53:11 PMUSrankLawesome9 before revert after revert
8/18/2025 12:52:46 PMUSrankLawesome9 before revert after revert
Before After
1 [q]Even after release on steam, not much changed and there are the same discussions about 1-lobpot as before.[/q] 1 [q]Even after release on steam, not much changed and there are the same discussions about 1-lobpot as before.[/q]
2 Really? It was my understanding that there was a noticeable increase in players with the launch on Steam and that number has remained fairly consistent since then. I know I've seen a graph of active players across that time period at some point, but I don't remember where to find it. I mean, yeah, there's still one lobpot if that's what you mean. 2 Really? It was my understanding that there was a noticeable increase in players with the launch on Steam and that number has remained fairly consistent since then. I know I've seen a graph of active players across that time period at some point, but I don't remember where to find it. I mean, yeah, there's still one lobpot if that's what you mean.
3 \n 3 \n
4 Regarding attracting new players, the best things we can do is polish the visuals, audio, and the website. We don't have people to do a lot of it, but progress is being made. I think that the gameplay and strategy matters most as an RTS game, but the first thing newcomers see is often the website or the visuals, and having exceptional visuals or a very intuitive, helpful, and cool-looking website will leave a good impression on them. To be clear, I think that the website is extremely intuitive and easy to use in most respects, and I'd much prefer that over a nice-looking website that is super confusing and annoying to use, but the website could definitely use some polishing. 4 Regarding attracting new players, the best things we can do is polish the visuals, audio, and the website. We don't have people to do a lot of it, but progress is being made. I think that the gameplay and strategy matters most as an RTS game, but the first thing newcomers see is often the website or the visuals, and having exceptional visuals or a very intuitive, helpful, and cool-looking website will leave a good impression on them. To be clear, I think that the website is extremely intuitive and easy to use in most respects, and I'd much prefer that over a nice-looking website that is super confusing and annoying to use, but the website could definitely use some polishing.
5 \n 5 \n
6 Also, something @Tombodett keeps saying is that the best way to advertise and bring new players to the game is to just get a prominent streamer to play the game and stream it. 6 Also, something @TomBodett keeps saying is that the best way to advertise and bring new players to the game is to just get a prominent streamer to play the game and stream it.
7 \n 7 \n
8 [q]It would become unplayable, from the fails of the new players and from the resulting toxicity of the older players.[/q] 8 [q]It would become unplayable, from the fails of the new players and from the resulting toxicity of the older players.[/q]
9 If both sides have the same number of new players, then their fails should balance out. As for the toxicity, I hope we can prevent this from becoming a given. 9 If both sides have the same number of new players, then their fails should balance out. As for the toxicity, I hope we can prevent this from becoming a given.