1 |
I
think
zero-k
needs
to
have
a
consistent
player
base
as
a
prerequisite
to
attracting
a
professional
streamer.
They
often
have
schedules
that
they
advertise
ahead
of
time.
If
they
log-in
and
nobody's
on,
that's
telling
them
zk
isn't
part
of
a
sustainable
content
producing
model
(
even
if
technically
there
are
times
that
games
are
guaranteed)
.
|
1 |
I
think
having
a
consistent
player
base
is
a
prerequisite
to
attracting
a
professional
streamer,
who
often
have
schedules
that
they
advertise
ahead
of
time.
If
they
log-in
and
nobody's
on,
that's
telling
them
zk
isn't
part
of
a
sustainable
content
producing
model
(
even
if
technically
there
are
times
that
games
are
guaranteed)
.
|
2 |
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2 |
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|
3 |
BAR had a consistent player base before it attracted Drongo/Winter/Day[9].
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3 |
BAR had a consistent player base before it attracted Drongo/Winter/Day[9].
|
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4 |
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5 |
So IMO, attracting a streamer is how we rapidly increase player-base once we've met a threshold we're not currently able to meet - it's not a solution to our current numbers.
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4 |
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6 |
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5 |
Day[9]
would
be
my
pick.
I
think
his
interest
in
game
design
makes
him
ideal,
because
he's
more
likely
to
approach
ZK's
more
esoteric
mechanics
like
communism
and
overdrive
with
curiosity
rather
than
discomfort/dismissal.
|
7 |
If
we
were
to
get
a
streamer
Day[9]
would
be
my
pick
(
not
that
we'd
be
choosing)
.
I
think
his
interest
in
game
design
makes
him
ideal,
because
he's
more
likely
to
approach
ZK's
more
esoteric
mechanics
like
communism
and
overdrive
with
curiosity
rather
than
discomfort/dismissal.
|