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32-player TAW is not good for Zero-K

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Date Editor Before After
8/30/2025 8:38:43 PMUSrankelephantine before revert after revert
Before After
1 I find this whole esoteric discussion rather odd insofar as it is being framed as a way to increase the playerbase. Did anyone really think that changing the player limit would address this longstanding question of the dwindling ZK playerbase? Personally, I am not a "gamer". ZK is the only thing I've ever played (does Tetris count?). My impressions have been that not only is the technical learning curve for ZK quite daunting, but that it is largely administered by, for, and about the high skill players. 1 I find this whole esoteric discussion rather odd insofar as it is being framed as a way to increase the playerbase. Did anyone really think that changing the player limit would address this longstanding question of the dwindling ZK playerbase? Personally, I am not a "gamer". ZK is the only thing I've ever played (does Tetris count?). My impressions have been that not only is the technical learning curve for ZK quite daunting, but that it is largely administered by, for, and about the high skill players.
2 I believe the data show that a constant stream of new players are arriving at ZK, yet the playerbase does not grow. The conclusion is that the problem is not to attract new players, but to retain those that show up. So what are we doing to achieve that? Has ZK done anything to address itself to retention of new players? Has anyone asked new players what might influence their decision to abandon the game? Could we make provision for new players in tournaments by creating a new player/low skill tier or equivalent arrangment? Could we have a "fight club" type of event for new/low skill players? Personally I tried to join FC once and I was kicked out because of my lowly rank. I understand that the high skill players want competitive games, but that kind of thing does make for a welcoming environment. 2 I believe the data show that a constant stream of new players are arriving at ZK, yet the playerbase does not grow. The conclusion is that the problem is not to attract new players, but to retain those that show up. So what are we doing to achieve that? Has ZK done anything to address itself to retention of new players? Has anyone asked new players what might influence their decision to abandon the game? Could we make provision for new players in tournaments by creating a new player/low skill tier or equivalent arrangment? Could we have a "fight club" type of event for new/low skill players? Personally I tried to join FC once and I was kicked out because of my lowly rank. I understand that the high skill players want competitive games, but that kind of thing does not make for a welcoming environment.