1 |
I find this whole esoteric discussion rather odd insofar as it is being framed as a way to increase the playerbase. Did anyone really think that changing the player limit would address this longstanding question of the dwindling ZK playerbase? Personally, I am not a "gamer". ZK is the only thing I've ever played (does Tetris count?). My impressions have been that not only is the technical learning curve for ZK quite daunting, but that it is largely administered by, for, and about the high skill players.
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1 |
I find this whole esoteric discussion rather odd insofar as it is being framed as a way to increase the playerbase. Did anyone really think that changing the player limit would address this longstanding question of the dwindling ZK playerbase? Personally, I am not a "gamer". ZK is the only thing I've ever played (does Tetris count?). My impressions have been that not only is the technical learning curve for ZK quite daunting, but that it is largely administered by, for, and about the high skill players.
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2 |
I
believe
the
data
show
that
a
constant
stream
of
new
players
are
arriving
at
ZK,
yet
the
playerbase
does
not
grow.
The
conclusion
is
that
the
problem
is
not
to
attract
new
players,
but
to
retain
those
that
show
up.
So
what
are
we
doing
to
achieve
that?
Has
ZK
done
anything
to
address
itself
to
retention
of
new
players?
Has
anyone
asked
new
players
what
might
influence
their
decision
to
abandon
the
game?
Could
we
make
provision
for
new
players
in
tournaments
by
creating
a
new
player/low
skill
tier
or
equivalent
arrangment?
Could
we
have
a
"fight
club"
type
of
event
for
new/low
skill
players?
Personally
I
tried
to
join
FC
once
and
I
was
kicked
out
because
of
my
lowly
rank.
I
understand
that
the
high
skill
players
want
competitive
games,
but
that
kind
of
thing
does
make
for
a
welcoming
environment.
|
2 |
I
believe
the
data
show
that
a
constant
stream
of
new
players
are
arriving
at
ZK,
yet
the
playerbase
does
not
grow.
The
conclusion
is
that
the
problem
is
not
to
attract
new
players,
but
to
retain
those
that
show
up.
So
what
are
we
doing
to
achieve
that?
Has
ZK
done
anything
to
address
itself
to
retention
of
new
players?
Has
anyone
asked
new
players
what
might
influence
their
decision
to
abandon
the
game?
Could
we
make
provision
for
new
players
in
tournaments
by
creating
a
new
player/low
skill
tier
or
equivalent
arrangment?
Could
we
have
a
"fight
club"
type
of
event
for
new/low
skill
players?
Personally
I
tried
to
join
FC
once
and
I
was
kicked
out
because
of
my
lowly
rank.
I
understand
that
the
high
skill
players
want
competitive
games,
but
that
kind
of
thing
does
not
make
for
a
welcoming
environment.
|