1 |
A pink star or arguments about what is good play shouldn't justify actions ingame, like reclaim teammates frontline singus or try to kick someone.
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1 |
A pink star or arguments about what is good play shouldn't justify actions ingame, like reclaim teammates frontline singus or try to kick someone.
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2 |
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2 |
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3 |
If I think something is really bad play and I'm right, matches should result in different elo and then we shouldn't meet in matches anymore. And if the matches don't show that result, maybe my argument wasn't that good and I'm wrong. The game and matchmaking should decide.
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3 |
If I think something is really bad play and I'm right, matches should result in different elo and then we shouldn't meet in matches anymore. And if the matches don't show that result, maybe my argument wasn't that good and I'm wrong. The game and matchmaking should decide.
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4 |
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4 |
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5 |
But Zero-K currently doesn't work that way. We don't have matchmaking for teams and we are always in one lobby. So we need ways to deal with what players think is effectively malicious play.
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5 |
But Zero-K currently doesn't work that way. We don't have matchmaking for teams and we are always in one lobby. So we need ways to deal with what players think is effectively malicious play.
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6 |
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6 |
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7 |
There
is
a
fine
line
to
walk
in
judging
what
to
stop
by
force,
and
there
is
always
risk
involved.
So
I
reach
my
hand
to
you
and
try
to
explain
why
a
frontline
singu
is
horrible,
so
I
hopefully
never
need
to
decide
whether
to
stop
a
teammate
from
building
one.
|
7 |
There
is
a
line
to
walk
in
judging
what
to
stop
by
force,
and
there
is
always
risk
involved.
So
I
reach
my
hand
to
you
and
try
to
explain
why
a
frontline
singu
is
horrible,
so
I
hopefully
never
need
to
decide
whether
to
stop
a
teammate
from
building
one.
|