1 |
what I did on MF was make casualRating = competitiveRating + casualOffset
|
1 |
what I did on MF was make casualRating = competitiveRating + casualOffset
|
2 |
\n
|
2 |
\n
|
3 |
win/loss
on
casual
battles
just
adds
+/-
(
or
some
small
flat
amount)
to
the
casualOffset.
|
3 |
win/loss
on
casual
battles
just
adds
+/-
1
(
or
some
small
flat
amount)
to
the
casualOffset.
|
4 |
\n
|
4 |
\n
|
5 |
Something like this might push grindy "how high can I reach?" people from TAW to the 1v1/teams matchmaker then back to TAW and other casual rooms to unwind on low stakes games (still not zero).
|
5 |
Something like this might push grindy "how high can I reach?" people from TAW to the 1v1/teams matchmaker then back to TAW and other casual rooms to unwind on low stakes games (still not zero).
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
Atm stakes are low only if the number of players is relatively high. Casual status of the room itself could also be factored in.
|
8 |
Atm stakes are low only if the number of players is relatively high. Casual status of the room itself could also be factored in.
|