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Math Problem (RESTRICTED FOR AIR PLAYERS ONLY)

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Date Editor Before After
9/12/2025 8:30:37 AMAUrankAdminAquanim before revert after revert
9/12/2025 8:30:12 AMAUrankAdminAquanim before revert after revert
Before After
1 Even if you define the total metal income, the question is _still_ inadequately defined since the size of the individual mex matters to energy overdrive. 1 Even if you define the total metal income, the question is _still_ inadequately defined since the size of the individual mex matters to energy overdrive.
2 \n 2 \n
3 So I will proceed under the assumptions that: 3 So I will proceed under the assumptions that:
4 * All metal extractors owned by the team have the same base income. 4 * All metal extractors owned by the team have the same base income.
5 * All metal extractors are gridded to the singus 5 * All metal extractors are gridded to the singus
6 * All of the energy from the three singus, and no other energy, is available for overdrive 6 * All of the energy from the three singus, and no other energy, is available for overdrive
7 * 15 magpies rearm at a time; of the [b]minimum-total-time[/b] solutions for rearming 60 magpies at 16 individual pads, only using 15 at a time maximises the metal overdrive income (proving this is left as an exercise for the reader). 7 * 15 magpies rearm at a time; of the [b]minimum-total-time[/b] solutions for rearming 60 magpies at 16 individual pads, only using 15 at a time maximises the metal overdrive income (proving this is left as an exercise for the reader).
8 \n 8 \n
9 Let X be the number of metal eXtractors owned by a team and let M be the base metal income from each of those extractors. Let E (=3*225=675) be the energy income per second available for overdrive or Magpie rearming. Let A (=60) be the number of mAgpies. Let P (=15) be the number of individual Pads available. 9 Let X be the number of metal eXtractors owned by a team and let M be the base metal income from each of those extractors. Let E (=3*225=675) be the energy income per second available for overdrive or Magpie rearming. Let A (=60) be the number of mAgpies. Let P (=15) be the number of individual Pads available.
10 \n 10 \n
11 An individual Magpie rearms for 12 seconds and requires 10 energy/s, so the Time required for all of the Magpies to rearm is 11 An individual Magpie rearms for 12 seconds and requires 10 energy/s, so the Time required for all of the Magpies to rearm is
12 T=12*A/P=48 12 T=12*A/P=48
13 and the energy Cost per second during that time is 13 and the energy Cost per second during that time is
14 C=10*P=50 14 C=10*P=50
15 \n 15 \n
16 As per http://zero-k.info/mediawiki/Overdrive the overdrive metal generated per second with no rearming occurring is: 16 As per http://zero-k.info/mediawiki/Overdrive the overdrive metal generated per second with no rearming occurring is:
17 OD1=0.25 * X * M * sqrt(E/X) 17 OD1=0.25 * X * M * sqrt(E/X)
18 while the overdrive metal generated per second while the Magpies are rearming is: 18 while the overdrive metal generated per second while the Magpies are rearming is:
19 OD2=0.25 * X * M * sqrt( (E-C) / X ) 19 OD2=0.25 * X * M * sqrt( (E-C) / X )
20 \n 20 \n
21 Taking the difference between these and multiplying by the time spent rearming yields the desired quantity. 21 Taking the difference between these and multiplying by the time spent rearming yields the desired quantity.
22 \n 22 \n
23 --- 23 ---
24 \n 24 \n
25 Let's take a few examples with about the same amount of metal extractors: 25 Let's take a few examples with about the same amount of metal extractors:
26 \n 26 \n
27 [b]About half the mex on Storm Siege (X=50, M=1.79):[/b] 27 [b]About half the mex on Storm Siege (X=50, M=1.79):[/b]
28 \n 28 \n
29 The mex themselves produce 89.5 mex metal/s, so 4296 metal in 48 seconds. (Unaffected by the magpies of course, but useful for perspective.) 29 The mex themselves produce 89.5 mex metal/s, so 4296 metal in 48 seconds. (Unaffected by the magpies of course, but useful for perspective.)
30 With no rearming, overdrive produces 82.2 metal/s, so 3946 metal in 48 seconds. 30 With no rearming, overdrive produces 82.2 metal/s, so 3946 metal in 48 seconds.
31 While the Magpies are rearming, overdrive produces 72.5 metal/s, so 3480 metal in 48 seconds. 31 While the Magpies are rearming, overdrive produces 72.5 metal/s, so 3480 metal in 48 seconds.
32 So rearming the Magpies cost about 466 metal; about 5.5% of the 8242 metal the metal extractors and overdrive were producing in that time. 32 So rearming the Magpies cost about 466 metal; about 5.5% of the 8242 metal the metal extractors and overdrive were producing in that time.
33 \n 33 \n
34 [b]About half the mex on Comet Catcher (X=39, M=2.28):[/b] 34 [b]About half the mex on Comet Catcher (X=39, M=2.28):[/b]
35 \n 35 \n
36 In this case the base mex produce 4268 metal, and overdrive produces 4439 metal. Rearming the Magpies takes 524 out of the overdrive; slightly over 6%. 36 In this case the base mex produce 4268 metal, and overdrive produces 4439 metal. Rearming the Magpies takes 524 out of the overdrive; slightly over 6%.
37 \n 37 \n
38 [b]Bonus question: what if there is only one singu on Comet Catcher, so E=225?[/b] 38 [b]Bonus question: what if there is only one singu on Comet Catcher, so E=225?[/b]
39 \n 39 \n
40 Now the base overdrive yields 2563 metal, of which 1083 (!) is lost by rearming the magpies; over 15% of the original income. 40 Now the base overdrive yields 2563 metal, of which 1083 (!) is lost by rearming the magpies; over 15% of the original income.
41 \n 41 \n
42 Moral of the story: As you put energy into overdrive, each unit benefits you less and less. As you take energy OUT of overdrive, each unit costs you more and more. 42 Moral of the story: As you put energy into overdrive, each unit of energy benefits you less and less. As you take energy OUT of overdrive, each unit of energy costs you more and more.