Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B2301208 8 on Icy_Shell_v01 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/25/2025 12:01:57 PMDErankmadez before revert after revert
11/25/2025 12:01:32 PMDErankmadez before revert after revert
11/25/2025 11:57:14 AMDErankmadez before revert after revert
11/25/2025 11:56:50 AMDErankmadez before revert after revert
Before After
1 Reclaiming a built unit gives back only a part of the metal and no energy, and takes build power and energy. A unit under construction can be "reclaimed" instantly for full metal refund. This creates uncomfortable last-fraction of a second cancels, which feels bad. It feels and looks clunky to just click and *BAM* fully 1800m of a nearly finished grizzly reclaimed and refunded. 1 Reclaiming a built unit gives back only a part of the metal and no energy, and takes build power and energy. A unit under construction can be "reclaimed" instantly for full metal refund. This creates uncomfortable last-fraction of a second cancels, which feels bad. It feels and looks clunky to just click and *BAM* fully 1800m of a nearly finished grizzly reclaimed and refunded.
2 \n 2 \n
3 The buffing of scouting and punishing of rushing big units reinforced the rock-paper-scissor of strategic choices, which I consider to be an important goal. 3 The buffing of scouting and punishing of rushing big units reinforces the rock-paper-scissor of strategic choices, which I consider to be an important goal.