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B2301208 8 on Icy_Shell_v01 (Multiplayer)

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Date Editor Before After
11/25/2025 1:44:27 PMDErankmadez before revert after revert
Before After
1 If you are building something big and your lab is under threat but it's not clear that you are going to lose it, you have to react and decide very quickly to cancel or not to cancel. That's uncomfortable. Maybe when the lab is destroyed the unfinished unit should just stay there, like if you destroyed a striders hub. 1 If you are building something big and your lab is under threat but it's not clear that you are going to lose it, you have to react and decide very quickly to cancel or not to cancel. That's uncomfortable. Maybe when the lab is destroyed the unfinished unit should just stay there, like if you destroyed a striders hub.
2 \n 2 \n
3 What is comfortable is being able to quickly switch to a unit to react to what's coming, but if you don't know what's coming I don't think it's a reasonable expectation that you should be able to comfortably react to it. 3 What is comfortable is being able to quickly switch to a unit to react to what's coming, but if you don't know what's coming I don't think it's a reasonable expectation that you should be able to comfortably react to it.
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5 On the other hand, if you know what is coming, you should be able to very comfortably react to it. 5 On the other hand, if you know what is coming, you should be able to very comfortably react to it.
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7 [q]Are you really complaining that one team was using teamplay while the other team was not?[/] 7 [q]Are you really complaining that one team was using teamplay while the other team was not?[/q]
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9 Not about that fact, but about what systemic issues lead regularly to it. A small improvement is buffing scouting. 9 Not about that fact, but about what systemic issues lead regularly to it. A small improvement is buffing scouting.
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11 This discussion doesn't feel productive, so we probably should just stop.