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B2301208 8 on Icy_Shell_v01 (Multiplayer)

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Date Editor Before After
11/25/2025 2:10:16 PMSErankPLT_Godde before revert after revert
11/25/2025 2:08:06 PMSErankPLT_Godde before revert after revert
Before After
1 Well you are suggestion very sweeping changes to a minor problem that I don't even think is a problem. 1 Well you are suggestion very sweeping changes to a minor problem that I don't even think is a problem.
2 \n 2 \n
3 [quote]Not about that fact, but about what systemic issues lead regularly to it. A small improvement is buffing scouting.[/quote]Rushing has been part of like every RTS ever. 3 [quote]Not about that fact, but about what systemic issues lead regularly to it. A small improvement is buffing scouting.[/quote]Rushing has been part of like every RTS ever.
4 Scouting in Zero-K is already very easy, decreasing the impact of blind Rock-Paper-Scissors of rushes. 4 Scouting in Zero-K is already very easy, decreasing the impact of blind Rock-Paper-Scissors of rushes.
5 Swift costs 150m and can typically scout the whole enemy team on big maps. 5 Swift costs 150m and can typically scout the whole enemy team on big maps.
6 Fleas are super cheap and can screen the whole map at the beginning of the game. 6 Fleas are super cheap and can screen the whole map at the beginning of the game.
7 Raiders are cheap and fast and also forces the enemy to react and protect their mexes early in the game. 7 Raiders are cheap and fast and also forces the enemy to react and protect their mexes early in the game.
8 Sparrow is decently cheap at 230m and can be easily morphed from any radar. 8 Sparrow is decently cheap at 230m and can be easily morphed from any radar.
9 \n 9 \n
10 You seem to be describing coordinated teamplay as a "systematic issue" and I just can't get behind that. 10 You seem to be describing coordinated teamplay as a "systematic issue" and I just can't get behind that.
11 \n 11 \n
12 [quote]This discussion doesn't feel productive, so we probably should just stop.[/quote]I mean, that is fair. 12 [quote]This discussion doesn't feel productive, so we probably should just stop.[/quote]I mean, that is fair.
13 \n 13 \n
14 Personally, I don't like how much units like how Strider Hub and Big Berthas have been nerfed in favor of uncoordinated lobpot play. 14 Personally, I don't like how much units like how Strider Hub and Big Berthas have been nerfed in favor of uncoordinated lobpot play.
15 Now you are taking it to the next level by trying to make changes to favor uncoordinated high skilled small teamgames. 15 Now you are taking it to the next level by trying to make changes to favor [b]uncoordinated[/b] high skilled small teamgames.
16 \n 16 \n
17 But yeah, if you make a thread about why rushing big units in a highly skilled environment is bad, then I'll gladly join that discussion :-) 17 But yeah, if you make a thread about why rushing big units in a highly skilled environment is bad, then I'll gladly join that discussion :-)