| 1 |
Well you are suggestion very sweeping changes to a minor problem that I don't even think is a problem.
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1 |
Well you are suggestion very sweeping changes to a minor problem that I don't even think is a problem.
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| 2 |
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2 |
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| 3 |
[quote]Not about that fact, but about what systemic issues lead regularly to it. A small improvement is buffing scouting.[/quote]Rushing has been part of like every RTS ever.
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[quote]Not about that fact, but about what systemic issues lead regularly to it. A small improvement is buffing scouting.[/quote]Rushing has been part of like every RTS ever.
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| 4 |
Scouting in Zero-K is already very easy, decreasing the impact of blind Rock-Paper-Scissors of rushes.
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Scouting in Zero-K is already very easy, decreasing the impact of blind Rock-Paper-Scissors of rushes.
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| 5 |
Swift costs 150m and can typically scout the whole enemy team on big maps.
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5 |
Swift costs 150m and can typically scout the whole enemy team on big maps.
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| 6 |
Fleas are super cheap and can screen the whole map at the beginning of the game.
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6 |
Fleas are super cheap and can screen the whole map at the beginning of the game.
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| 7 |
Raiders are cheap and fast and also forces the enemy to react and protect their mexes early in the game.
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7 |
Raiders are cheap and fast and also forces the enemy to react and protect their mexes early in the game.
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| 8 |
Sparrow is decently cheap at 230m and can be easily morphed from any radar.
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Sparrow is decently cheap at 230m and can be easily morphed from any radar.
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| 9 |
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| 10 |
You seem to be describing coordinated teamplay as a "systematic issue" and I just can't get behind that.
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10 |
You seem to be describing coordinated teamplay as a "systematic issue" and I just can't get behind that.
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| 11 |
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| 12 |
[quote]This discussion doesn't feel productive, so we probably should just stop.[/quote]I mean, that is fair.
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[quote]This discussion doesn't feel productive, so we probably should just stop.[/quote]I mean, that is fair.
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| 13 |
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| 14 |
Personally, I don't like how much units like how Strider Hub and Big Berthas have been nerfed in favor of uncoordinated lobpot play.
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14 |
Personally, I don't like how much units like how Strider Hub and Big Berthas have been nerfed in favor of uncoordinated lobpot play.
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| 15 |
Now
you
are
taking
it
to
the
next
level
by
trying
to
make
changes
to
favor
uncoordinated
high
skilled
small
teamgames.
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15 |
Now
you
are
taking
it
to
the
next
level
by
trying
to
make
changes
to
favor
[b]uncoordinated[/b]
high
skilled
small
teamgames.
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| 16 |
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16 |
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| 17 |
But yeah, if you make a thread about why rushing big units in a highly skilled environment is bad, then I'll gladly join that discussion :-)
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17 |
But yeah, if you make a thread about why rushing big units in a highly skilled environment is bad, then I'll gladly join that discussion :-)
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