| 1 |
Punting
away
the
Glaives
at
1:30
was
an
error
but
I
don't
think
that
anything
you
do
stops
the
Fencer/Placeholder
from
rotating
most
of
their
force
if
they
want
to.
West
team
has
two
commanders,
several
lotuses,
and
very
few
vulnerable
mex
to
defend
on
that
front.
If
they
keep
a
Placeholder
south
then
there
is
no
chance
you
are
meaningfully
threatening
that
lane
on
your
own
with
anything
short
of
a
sniper.
The
Stinger
is
maybe
a
mistake
but
the
Fencer
rotation
began
before
you
even
started
it
-
so
there
is
no
sense
in
which
building
the
Stinger
*allowed*
the
rotation.
|
1 |
Punting
away
the
Glaives
at
1:30
was
an
error
but
I
don't
think
that
anything
you
do
stops
the
Fencer/Placeholder
from
rotating
most
of
their
force
if
they
want
to.
West
team
has
two
commanders,
several
lotuses,
and
very
few
vulnerable
mex
to
defend
on
that
front.
If
they
keep
a
Placeholder
south
then
there
is
no
chance
you
are
meaningfully
threatening
that
lane
on
your
own
with
anything
short
of
a
sniper.
The
Stinger
is
maybe
a
mistake
but
the
Fencer
rotation
began
before
you
even
started
it.
|
| 2 |
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|
2 |
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|
| 3 |
As far as the endgame value-killed stats go, your team should have gotten more done on south lane but its hard to blame you for that when your teammate's army is just sitting there doing nothing while you at least try to probe.
|
3 |
As far as the endgame value-killed stats go, your team should have gotten more done on south lane but its hard to blame you for that when your teammate's army is just sitting there doing nothing while you at least try to probe.
|
| 4 |
\n
|
4 |
\n
|
| 5 |
Something like Cyclops or Grizzly rush is... i dont want to say only viable... but it is much better if the other team makes mistakes. In this case the other team didn't make many.
|
5 |
Something like Cyclops or Grizzly rush is... i dont want to say only viable... but it is much better if the other team makes mistakes. In this case the other team didn't make many.
|